How can I make new NPCs? -1 reply

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Guest

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#1 6 years ago

Ok, I have what is (hopefully) a simple question... :uhm: Is there any way (on a Macintosh with intel) to create/make new NPCs for Jedi Academy? For example: editing and making a new probe droid? I have tried modding the game before, but quickly lost patience due to way too many glitches.... I once, (twice, thrice........), tried to get GTKRadiant to work on a Mac (program would not even open a window). And, I am reasonably familiar with Photoshop Elements 4.0, which I am guessing would be used as a part of the process of character creating (I have done successful modding, just on another game). But, I pretty much don't know the first thing (well, maybe the second thing :lulz:) about making NPC files, meaning I don't have the software some people know how to use in their sleep (I did get iPak 3, so I can package .pk3s). Help is very appreciated! :)




Kalek_Dakar

The Wonderlust King

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15th July 2008

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#2 6 years ago

http://jediknight3.filefront.com/info/NPCTutorial

That should give you all the information you need on making NPC Files




DarthStevenus

GF is my bext friend *hugs GF*

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18th December 2009

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#3 6 years ago

Well, I don't know what it's like on a Mac, but NPC files on Windows are made in a simple text editor like Notepad or Wordpad. You just have to add the .npc filetype. The commands are pretty simple, just have a look at some of the base NPC files.

As for GTKRadiant, I believe NetRadiant is what you want for Mac. There appears to be a link in the tools and tutorials sticky, it says GTKRadiant 1.4 (Mac)

EDIT: Damn you Kalek!




The One and Only

I R Scary Eyeball

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29th January 2004

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#4 6 years ago

Use TextEdit instead of Notepad or whatever, it works just the same way.

PK3 files are just renamed .zips. Make a copy of assets1.pk3, change the file extension to .zip and double click it to unarchive. Go to ext_data/npcs, copy one of those files into a new ext_data/npcs folder, edit it as you want then compress the new ext_data folder into a zip (Just use the built-in archiver) and rename to whateveryoulike.pk3.

Download the mac version of NetRadiant, I'll find the ja game pack I made for it and send it to you via private message in a short while.




Guest

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#5 6 years ago

I did a quick Google search for "NETRadiant", and everywhere I looked it just kept leading to this site . I chose the 3rd one down from the top, but, after downloading it just gave me a collection of pieces that would make up a program and, after finding the icon that would launch it all, it had one of those weird "X" things Mac puts on any program that was not built correctly or has something else wrong about it that OS-X does not like......

As for NPC making - I am currently trying to do it....... :uhh:

After "currently".... :sleep: I tried editing the "probe" NPC and unsuccessfully changed its weapon to the flechette..... I tried packaging it with both the "zip and re-name" method and with iPak, neither worked.... And, is there a way to make a new NPC give it a different weapon and change how it looks? Perhaps make it bigger, more like a probe-ish droid I saw a picture of in a Star Wars book?




The One and Only

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#6 6 years ago

Try here for NetRadiant: GtkRadiant for mac • View topic - Experimental NetRadiant package for OS X Leopard

I've submitted the JKA Pack to jk3files.com, just waiting for it to be authorised and put on the site now.




Guest

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#7 6 years ago

Thanks for the link, I now have the version for Mac 10.6.... And, the program works! :)

I copied the link given to the http bar, "JK3Files.com", but it just loaded and eventually said "Sorry. Page not found.", so maybe "jediknight3.filefront.com", is where you uploaded it? I only go there and "modb.com" for any jk3 mods I want, but I am sure there are others I know not of, yet.




The One and Only

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#8 6 years ago

Yeah it is. I guess the old address doesn't redirect there anymore. Either way it's not up just yet, I'll post here when it is.

NetRadiant will work without the pack, but it won't have any of the JKA specific information, and you may have difficulty compiling. But you can still learn to use the program in the meantime.




Guest

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#9 6 years ago

Here is something I noticed when I have NETRadiant open and try to create an object: it doesn't have any available textures to put on it, is that just because the game is not installed, or is it a glitch?

I read in JK3's "submission rules & guidelines" that a file should be up in, at reasonably most, two weeks, so I guess it could be a while before they review the game pack, especially since I think a lot of the reviewers are PC users and may not be able to test it.




The One and Only

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#10 6 years ago

I was hoping it would get approved more quickly than this, here you go: NetRadiant JKA Pack (Mac OSX).zip




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