How Hard Is It To Make A Mod? How Do I Make A Mod? -1 reply

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ABCIMe123

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12th July 2006

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#1 12 years ago

I've been thinking of making a mod. How hard is it to make a mod? How long does it usually take? How do I make a mod?




Peasant Fool

Insert clever motto here

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8th July 2006

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#2 12 years ago

It depends on the kind of mod you're trying to make. Are you adding a new character? A new skin? Are you completely changing the game's interface? You've got to be more specific.

Making a skin is pretty simple. Making a new character can take up quite a bit of time, but once you get the hang of it it's not so bad. Anything beyond that can get pretty complicated and challenging.




Omegasigma

Mapper and concept artist

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16th March 2006

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#3 12 years ago

i'd say it depends how much time you want to spend on it, a total conversion is self explanitory however some mods are for a single weapon, or a single character, its all about what you want to mod and how long you want to put time in for.




Merscil_KingArthur

MedievalMasterMerscil-MMM

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4th November 2005

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#4 12 years ago

Self explanitory huh? I guess you're talking about replacing things then. However a total conversion can also exist out of a complete new singleplayer campaign, and I don't believe that's easy to make.




klasal

i post, therefor i post

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19th July 2005

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#5 12 years ago

Has there ever been someone who managed to make a total conversion all alone? Would take me 'bout fifteen years ...




Mikouen VIP Member

What?

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4th September 2005

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#6 12 years ago

Actually, the true definition of "total conversion" is that it converts everything.

Hence why most of the TC mods you hear about don't come anywhere near being a total conversion.


I don't know how, and I don't know why, but this is totally Sheep's fault.



LSD2Rayden

God of Thunder

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26th May 2006

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#7 12 years ago

LOL Converting the entire multiplayer and colors is not really a problem but converting it to show other menu's... I don't think so...

A Graphic total conversion mod can excist A TOTAL conversion mod is almost not possible unless you recode the entire multiplayer :lol:




furryrodian

Star wars jockey

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18th November 2004

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#8 12 years ago

Movie Battles and Forcemod 3 are total conversions.




Mikouen VIP Member

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#9 12 years ago

LSD2RaydenA Graphic total conversion mod can excist[/quote]That would be a graphics pack. Not a total conversion mod of any existing definition.

[quote=LSD2Rayden]A TOTAL conversion mod is almost not possible unless you recode the entire multiplayer :lol:

Wrong. The term total Conversion doesn't expand as far as saying everything down to the last bit of coding has to be changed, and changing the multiplayer is in no way a defining point of a TC.

Remember, the singleplayer is what makes a game a game. The multiplayer is mostly just tacked on competition with none of the main components that define a "video game". You wouldn't buy Freelancer, C&C Generals or Unreal 2 and simply never play the singleplayer, would you?

TC mods generally change around the main elements of the SP game - plot, settings, scenarios, backstory, characters, events, etc. Coding new features is optional, and usually a great thing, but not mandatory under the definition of a TC mod. You don't need to change the gameplay dynamics at all, however most teams professional enough to create a real TC mod will probably be professional enough to make sure it's a thorough job by adding in their own mechanics.

Touching the multiplayer mode is never required for a TC, since MP modes are basically just a "sandbox" version of the singleplayer game using levels based on the themes of the singleplayer game.

On a side note, Co-op gameplay (where applicable) doesn't count as multiplayer. It may have multiple players, but it doesn't run on the same mechanics as the actual multiplayer game.

The only possible definition for a "multiplayer total conversion" would be an entirely new MP game using the original game as a base, such as Movie Battles II - I think the only thing in there which is really left intact is the graphics/physics engine and core control system.

ForceMod doesn't count. It doesn't remove all of JKA MP's gameplay elements and replace them with new elements, it merely adds extra elements to the stock MP game. So, it classifies as an add-on, like the other server mods.


I don't know how, and I don't know why, but this is totally Sheep's fault.



ABCIMe123

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#10 12 years ago

What about a duel map?




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