how to create a perfect skybox using terragen -1 reply

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Double W Jedi

The Internet ends at GF

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23rd March 2008

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#1 10 years ago

I have my world created in terragen, and I know how to render the six images for the sky box, the only thing I'm having trouble with is setting the camera position so that way I can render good shots. Does anybody have any idea what to set the camera position to.

I know that Sith-J-Cull used terragen to create his skybox for his kamino map, so I want to set the camera positions just right enough to render the six shots.




Innocent Hawk

Not so innocent?

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18th July 2005

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#2 10 years ago

Some quick tips:

When taking pictures, make sure your zoom level is set to 1.

Center the camera in the location you want.

Make sure you have the altitude set to where you want as well.

Set the Target Position settings on the camera window to heading 0, pitch 0, and bank 0. Render your first picture here and save it.

Then take three more renders by adding 90 degrees to the heading each time (in other words, you will take 4 pictures at degrees 0, 90, 180, and 270).

Now that you have those four, set the heading back to 0 and change the pitch to 90. Render the picture, then set the pitch to -90 and render that.

You now have 6 images in 6 directions that fit perfectly together to form your skybox.

Consult the Richdesial tutorials on light emitting shaders and custom skyboxes from there.




Double W Jedi

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23rd March 2008

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#3 10 years ago

Ok, that I've gotten down, it's just how do I centering the camera to the right place, so that way when I take the shots, and apply them to the sky shader, it won't look like a bunch of brushes put together in the game.




heath1992

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26th January 2007

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#4 10 years ago

If it looks like a bunch of brushes, which it shouldn't, you either applied the textures onto the brushes instead of the shader, or you have an error in you shader file. Make sure you're applying the actual shader to the brush faces and not just the texture.




Double W Jedi

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23rd March 2008

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#5 10 years ago

ya i did apply the actual shader but it still looks like a bunch of brushes put together, so in terragen where's the best place to position the camera so that you have perfect shots. I know about rotating it 90 degrees, 180 degress ect. It's just keeping the camera in the right place. Can somone like send me the corrdinates for the camera position, and the target position?




Guest

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#6 10 years ago

Terragen Skybox - MovieBattles II Wiki

Sorry for the late response but that should help.