Hello I'm bussy with a personal little Frankenstein model. I want to create a better emperor Palpatine model so I took T_palpatine's head and put it on HS' Obi-Wan model. In MilkShape it looks fine, but how do I'll get it ingame? I don't have any experiance with modeling programs at all! Here's a screen of what I'm doing:
ms3d cannot get models in game, you shouldnt be taking work that isnt your own either and fankensteining it.
lol just check out the tutorial thread, theres how to weigh the model and stuff
also about milkshape... errr well IF you can export the model to .3ds then you can weigh it in ModTool and then compile in carcass normaly, like is said in the tutorial
minilogoguy18;4687951you shouldnt be taking work that isnt your own either and fankensteining it.
That's also the reason I wont release it. It's just a personal mod. Thanks for the help!
Sorry for the double post but is it possible to view a model in modview without weighing it? Because, when I try to view my model, modview crashes!
no its not possible to view a model in modview without weighing it
and does it like error or simply crash?
And when I try to export it to an md3 file and I open it with XSI mod tools it only opens the head.
to get it to xsi the best way is exporting to 3ds imho o.o
That's what I meant sorry! So I meant exporting to 3ds not md3