How to get model ingame -1 reply

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#1 9 years ago

Hello I'm bussy with a personal little Frankenstein model. I want to create a better emperor Palpatine model so I took T_palpatine's head and put it on HS' Obi-Wan model. In MilkShape it looks fine, but how do I'll get it ingame? I don't have any experiance with modeling programs at all! Here's a screen of what I'm doing: screenshotjq3.png




minilogoguy18

kitty dances for rep!

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4th September 2004

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#2 9 years ago

ms3d cannot get models in game, you shouldnt be taking work that isnt your own either and fankensteining it.




DiNeRo

modeler & skinner

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16th May 2008

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#3 9 years ago

lol just check out the tutorial thread, theres how to weigh the model and stuff

also about milkshape... errr well IF you can export the model to .3ds then you can weigh it in ModTool and then compile in carcass normaly, like is said in the tutorial




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#4 9 years ago
minilogoguy18;4687951you shouldnt be taking work that isnt your own either and fankensteining it.

That's also the reason I wont release it. It's just a personal mod. Thanks for the help!




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#5 9 years ago

Sorry for the double post but is it possible to view a model in modview without weighing it? Because, when I try to view my model, modview crashes!




DiNeRo

modeler & skinner

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#6 9 years ago

no its not possible to view a model in modview without weighing it

and does it like error or simply crash?




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#7 9 years ago

It just crashes.




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#8 9 years ago

And when I try to export it to an md3 file and I open it with XSI mod tools it only opens the head.




DiNeRo

modeler & skinner

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#9 9 years ago

to get it to xsi the best way is exporting to 3ds imho o.o




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#10 9 years ago

That's what I meant sorry! So I meant exporting to 3ds not md3




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