Alright back again after a long time, looking to know how to get models into the game, this much me and my mod team know. 1: model making 2: rigging a skeleton to the model 3: XSI (this step is iffy cause we don;t know how to get it in the game on this point or aftre it...) so thats the problem, and for the note we've gone threw the master sticky but none of the tutorials (working ones for that matter) tell us exactly how to get a model into JKA
With the XSI part, I think you export as .xsi and then you import it into Carcasse. After that, you export it as a .glm file.
I think you use assimilate, too. Both are in the JK3 multiplayer sdk.
Have you seen my tutorial? That one is pretty good, but I could just be blowing my own horn. well, maybe it doesn't tell you how to get a model in game specifically. After the tutorial, get your character folder into a pk3 using pakscape. Make sure you make a "models" folder and a "players" folder, and put your model folder in there. save it as a .pk3 in your JKA base folder, and you're done (you should make an icon for your character too, just take a jka one and make an icon the same size and overwrite it, then save it to your character folder before you put it into your pk3). There. Hope that wasn't too complicated, or too simple. Could you be a little more specific about what you need Omega? Oh, and you don't need assimilate, you need Carcass...instructions are in...my tutorial...man i love saying that :D
where might i find your tutorial Eclypse?
i apoligize for this double post, but what is the limits toa model poly wise for jka?
And by groups Rapp means objects. http://forums.filefront.com/sw-jk3-modding-editing/312927-eclypses-xsi-mod-tool-weighing-tutorial.html
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15th March 2005
Keep in mind that using smoothing groups will increase the number of vertices in an object. Assume every place you see a hard edge there are twice as many verts.