lights have always been akward for me, since i know excellent mappers dont pump rooms full of like 5 lights, but how could i make an entire map light, with shadows and without having it ambient (that'd remove the shadows and be very ugly) please reply.
you guys aren't helping....
nevermind, you dont have to crop up this old thread (soon to be) , im leaving for 3 weeks.
but i would like my problem answered....
A good question - one I've been looking into myself. I haven't done a lot of work and testing on this, but I think I'm onto something with "sun" lights. In your sky shader, you can specify a sun, set it's brightness, pitch, yaw and color, and add ambient light. Read through the shaders in skies.shader, then do a bit of research through google. I've yet to use a sun shader successfully, but I haven't tried all that much. If you get it to work well, please post your findings :)
[EDIT] Of course, I may be completely wrong and lots of normal lights are still the way to go. However, in bright outside maps I doubt that's so.
Check this out -> http://www.wfamaps.com/tuts/sun_ent/sun_ent.htm
thanks for all the help, i have entity, suns, any they've worked okay..... just a huge working light pointed in a direction, but i've used 3 and they seem to work alright, but there are places, like on one side of a wall, that just aren't lit up, then i put in indivdual lights and blah blah blah i like shadows and all but its shadow was ON The wall and that annoyed me, happend in other places too
well this wont help u out at all, but i dont know what i did, maybe it was the way i bsped, but about 2 or 3 times, when i tested my map, it like jsut in the mapping program, no shadows, same lighting in everthing room equal, so say.. maybe it was how i bsped it, but i did it by mistake...
and dur, can u plz reply on the PM i sent yea a few days ago