I was wondering if any one could tell me how to get a room with closing walls (plus spikes) to be triggered by one switch. i've made the walls func_door with a speed of 20 (to slow the players death down :) ) and they fit together nicely but they won't connect with the func_button. Do i try using trigger multiple? Can someone help?
well.. i whould use func_train and make every side work as one unit (side 1 called group 1 - side 2 called group 2 - side three called group 3) think u can with team key or something... just try search.. Wade told about that in another thread... also u need to make sure it does damage.. u need to make some sounds (key: soundset value: door1 or something) to activate.. go loook in reach deasels tutorial under swithces.. its the same way i guess... havnt really done that with func_train.. i mean make switches for func_train.... also a tutorial on func_train is in deasels tutorial..
I didn't make it!
Two doors, both opposite directions, give both a key/value pair of targetname/spikewalls.
func_usable, covered in system/trigger, set it to "client_use" or "player_use", "always_on", give it a wait value > the time it takes for the spikes to close and open again, key/value pair of target/spikewalls.
btw Is this based on the Quake III engine/mapping?
Yeah, using GTK radiant.
There is tutorial about doors that can be triggered by switch. Read it carefully and you're done
BTW, good soundset for doors is impdoor1
i've read all of his tutorials. by the way i know how to create a door and a switch. but the wall full of spikes has more than two brushes as the spikes take 4 each... i was wondering how the simplest way to do it was
You can use one patch mesh for a spike.
why did he go?
Select all spikes, wall brush, and make from them func_door. It will be one door made from many brushes