How to make a room full of spikes. -1 reply

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Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#1 15 years ago

I was wondering if any one could tell me how to get a room with closing walls (plus spikes) to be triggered by one switch. i've made the walls func_door with a speed of 20 (to slow the players death down :) ) and they fit together nicely but they won't connect with the func_button. Do i try using trigger multiple? Can someone help?




Jadocran

I'm a Magic Wand.

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10th November 2003

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#2 15 years ago

well.. i whould use func_train and make every side work as one unit (side 1 called group 1 - side 2 called group 2 - side three called group 3) think u can with team key or something... just try search.. Wade told about that in another thread... also u need to make sure it does damage.. u need to make some sounds (key: soundset value: door1 or something) to activate.. go loook in reach deasels tutorial under swithces.. its the same way i guess... havnt really done that with func_train.. i mean make switches for func_train.... also a tutorial on func_train is in deasels tutorial..




Guest

I didn't make it!

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#3 15 years ago

Two doors, both opposite directions, give both a key/value pair of targetname/spikewalls.

func_usable, covered in system/trigger, set it to "client_use" or "player_use", "always_on", give it a wait value > the time it takes for the spikes to close and open again, key/value pair of target/spikewalls.




svfdf10

I'm too cool to Post

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19th March 2004

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#4 15 years ago

btw Is this based on the Quake III engine/mapping?




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#5 15 years ago

Yeah, using GTK radiant.




MeusH

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16th November 2003

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#6 15 years ago

http://richdiesal.jedioutcastmaps.com/main/index.html

There is tutorial about doors that can be triggered by switch. Read it carefully and you're done

BTW, good soundset for doors is impdoor1




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#7 15 years ago

i've read all of his tutorials. by the way i know how to create a door and a switch. but the wall full of spikes has more than two brushes as the spikes take 4 each... i was wondering how the simplest way to do it was




GothiX

No Time to Cry

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18th September 2003

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#8 15 years ago

You can use one patch mesh for a spike.




Black Hunter

{OJK}BlackHunter{HC}

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17th February 2004

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#9 15 years ago

why did he go?




MeusH

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16th November 2003

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#10 15 years ago

Select all spikes, wall brush, and make from them func_door. It will be one door made from many brushes