How to make SP levels -1 reply

Please wait...

Alathar

You should try too!

50 XP

29th July 2005

0 Uploads

292 Posts

0 Threads

#1 13 years ago

Hey, I wanna know how to make SP levels. The map I wanna use I already have, but I don't know how to place the npc's and make the 'ending' of the level. Someone knows how to do this?




iswer

Mapper, Modeller, Musician

50 XP

18th April 2004

0 Uploads

1,601 Posts

0 Threads

#2 13 years ago
lassev

Degenerate scripter

50 XP

21st June 2004

0 Uploads

847 Posts

0 Threads

#3 13 years ago
Darth Dizzy... make the 'ending' of the level.

camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 0.000, 0 ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "closingCreditsCam", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "closingCreditsCam", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); set ( /*@SET_TYPES*/ "SET_LOCK_PLAYER_WEAPONS", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_CLOSINGCREDITS", "DEFAULT" ); That's the Raven script "kor2/theClosingCredits". That's basically the code you need to run to display the credits, which can be considered the ending of the level. Of course you also need to edit the credits string file, as displaying the original Raven credits might be a little dumb... And to display custom string files, your best bet is to make your SP level a mod.