How To Make Your Own JK3 Mods -1 reply

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Unkown Warrior

Wishes to Make Mods

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2nd January 2006

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#1 12 years ago

Im new and I need help on how to make MODS for Jedi Knight III Id like to make mods with new hilts and skins and force powers




Person99

...

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5th December 2005

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#2 12 years ago

Skins as in Models or just Skins?

Skins: REQUIRED: A paint program. An operating system. Jedi knight jedi academy =-p (Wait, I think he knows that part.)

Recommended: Adobe photoshop 5.0 or higher and/or a similar advanced image program. Modview.

Force powers: not quite sure.

New hilts: Required: A fair modeling program with an MD3 exporter Md3view (Modview might work too, just get the SDK pack from jk3files)

Recommended: Milkshape 3d and md3view, and/or 3ds max (Depending on the version, you might need an MD3 exporter), and md3view, and/or Gmax, and a max-to-md3 exporter.

read it through 3 times if ya dont get it =-)

Glad to help.




Renek

Ummm... yeah.

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26th September 2005

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#3 12 years ago

For force powers you'll need the JAMP SDK and Microsoft Visual C++... which costs a crapload of money...




Mikouen VIP Member

What?

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4th September 2005

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#4 12 years ago

The Tutorials and Tools sticky is your friend. There are a crapload of tutorials there already, as well as a listing of tools you'll need for modding.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Unkown Warrior

Wishes to Make Mods

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2nd January 2006

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#5 12 years ago

Thanks for the help guys but can i download those programs or do i need to buy it?




iswer

Mapper, Modeller, Musician

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18th April 2004

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#6 12 years ago

some programs must be buyed - like 3dsmax and photoshop. but there freeversions, so you dont need to buy anything, like gmax instead of 3dsmax and any imageprogram instead of photoshop (theres several)




Unkown Warrior

Wishes to Make Mods

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2nd January 2006

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#7 12 years ago

Does any1 know where I can find tutorials?




.The Deviant

Second Tier Wise-ass

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6th March 2005

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#8 12 years ago
TenraiThe Tutorials and Tools sticky is your friend. There are a crapload of tutorials there already, as well as a listing of tools you'll need for modding.

Talking to a brick wall ftw \o/...:rolleyes:. Force power ADDITION, requires coding and a C++ editor. Editting the existing ones, as in color or texture/shape, it doesn't require all that much. Skinning requires nothing but, at the bare minimum, An image editor such as GIMP (You can get a free copy in the tutorials sticky), photoshop, or Corel. You'd also need winzip, though Pakscape is by far a much more convienient tool, and Notepad. Hell, you don't really even need JA for skinning. Weapon models requires a bit more work. Check the tutorials sticky for programs such as Gmax and Milkshape, which are both very basic yet effective tools for weapon modelling. Weapon compilation also has several tutorials found in the sticky, and Inyri just released an exceptional gun-tagging tutorial ;).




Unkown Warrior

Wishes to Make Mods

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2nd January 2006

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#9 12 years ago

Does any1 think you can make your OWN force powers and if you make saber hilts how can you get them to work?




21st July 2005

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#10 12 years ago
.The Deviant
TenraiThe Tutorials and Tools sticky is your friend. There are a crapload of tutorials there already, as well as a listing of tools you'll need for modding.
Talking to a brick wall ftw \o/...:rolleyes:. Force power ADDITION, requires coding and a C++ editor. Editting the existing ones, as in color or texture/shape, it doesn't require all that much. Skinning requires nothing but, at the bare minimum, An image editor such as GIMP (You can get a free copy in the tutorials sticky), photoshop, or Corel. You'd also need winzip, though Pakscape is by far a much more convienient tool, and Notepad. Hell, you don't really even need JA for skinning. Weapon models requires a bit more work. Check the tutorials sticky for programs such as Gmax and Milkshape, which are both very basic yet effective tools for weapon modelling. Weapon compilation also has several tutorials found in the sticky, and Inyri just released an exceptional gun-tagging tutorial ;).

Are you even reading what we said? There's a step by step tutorial on getting hilts to work in the sticky, and you need to recode the source found in the SDK in order to get new force powers in game. You'll also have to edit the efx files for the force powers to make it look different.




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