How to view an animation file in modview different from the 'base' one? -1 reply

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Wundai

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31st August 2006

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#1 10 years ago

Well question is above :) I've tried viewing .glm playermodels of mods who had their own stances/moves with modview(had to put it real close to the base folder :lookaround:). But somehow they don't show the new moves. I'm asking this because I want to use some animation moves from mods and create my own for personal use :) Any ideas?




N-7

... and a nice big Cip-Quad

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21st September 2007

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#2 10 years ago

Did you put the custom .gla and animation.cfg files at the right position (usually base/models/players/_humanoid/)? E.g., to view the Tavion model with custom animations, I have the following directory setup, and it works: base |-- models | | | -- players | | | |-- _humanoid | | | | | |-- _humanoid.gla (custom) | | | | | -- animation.cfg (custom) | | | -- tavion | | | |-- model.glm (vanilla) -> to be opened in modview | | | -- ... (skins) | |-- textures | | | -- common | | | -- caps.jpg | -- shaders | -- ... (all vanilla shaders) For all I know, the location of the .gla file (relative to base) is referenced in the .glm (e.g. tavion.glm contains "models/players/_humanoid/_humanoid" somewhere within the first 128 bytes).




Wundai

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31st August 2006

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#3 10 years ago

Thank You! :) That solved it, had the folders wrong ;)