Huge Nar Shadaa Map... -1 reply

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TomZero

Cyberspace: not 4 sissies

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17th August 2010

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#41 8 years ago

ARGH WHELPS, I'VE SET THE ALBUM TO PUBLIC SO IF CAN'T SEE THE PICTUGRAMMS SAIL OVER TO MY PROFILE AND SEARCH FOR THE ALBUM. BEWARE IT IS GUARDED BY A POWERFUL RANCOR, THE RANCOR OF .............................................................no it isn't. I bring you more photographs of the moon, Nar Shaddaa. Takes me back to the days when I was a swabuckling space pirate.... 1)Added side doors to garage.

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2)

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3)Ah yes, one of the numerous jumps around...

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4)There's a darkness on the edge of town (Bruce Springsteen:smokin:).

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5)

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6)Racing in the streets (Bruce Springsteen).

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7)If I were you I wouldn't fall down there.

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8)

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9)

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There's alot more but these are the best. That lighting is only temporary. And I'm wondering if anybody had any neon ressources. Oh who knows about that mod that makes the disruptor barrel longer? COMMENTS PLZ!




Didz

Ten seconds flat.

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3rd April 2009

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#42 8 years ago

This map is looking very good and progressing nicely, that "swoop tunnel" looks a little low from that angle though.




TomZero

Cyberspace: not 4 sissies

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17th August 2010

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#43 8 years ago

Ah yes, the tunnel. Well actually it's quite alright. The problem is what comes after though. The curves aren't as wide as BDC or JSA racing realms. There just wide enough. :DSAY, I was wondering if someone could recolor screen_2 and screen_2glw from rocky_ruins into a bunch of different colors? Such as red, purple, blue, yellow, white, negative, veridian, crimson ...........................just kidding about those last ones (lool):beer:. Even better, if new screens like those could be made. I personnaly have tried everything, from creation to simple rename and recoloring keeping the same script. OH, I almost forgot... So I started the BOT routes and all that jazz. I also placed some NPC's like Ithorians as civilians and Gamorreans as the cantina bouncers and just as exchange guards around the hood, other cool models perched high atop the Metropolis... But only a few days ago Scouttrooper released a very nice Zuckuss model (also seen in KOTOR I+ II). So I used the NPC tool to make the extremely powerful hunters. Anyway preview: :D

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. And Rapp_Scallion also released an awsome force pike model. F.Y.I., I only killed one, when I respawed with the disruptor. The even dodge my homing rockets... :teach:But in order to release this map I need proper authorization for such models. I'm wondering if someone could help with the procedure, I don't know what to do...




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#44 8 years ago

Look in the readmes that come with the various files to find the email addresses of the authors. Send an email saying what you want to do with their mod and ask for permission to release it with your own mod. Wait for a reply. Hope for the best.

EDIT: Somehow, I forgot a VERY IMPORTANT bit... put a note in the readme that will come with your mod making a special mention of whoever's stuff you used, specifically what you used of their's and thanking them for their permission to use their mod.




TomZero

Cyberspace: not 4 sissies

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17th August 2010

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#45 8 years ago

Here we go again with more screenies. I would like to release a v1 for Friday or Saturday if I get all the proper authorization (FYI - most of what is in the screens has permission:D). 1)Random, philosophical, staring into space pic.

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2)Added docking area, not finished here tough.

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3)Sniping a bad-ass Zuckuss (I can use by the way with the pike). There not as hard to kill as before. I mean it was like Reborn Masters without FPs.

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4)Some exchange thugs (can also use).

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"Hey guys, would you know by any chance where I can find the Exchange Boss?" 5)Another part of the docking bay.

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I'm only wainting for authorizations now. V1 OUT SOON!




Didz

Ten seconds flat.

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3rd April 2009

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#46 8 years ago

You need to darken the light outside in screenshot 4 (it's not really a california daytime sky) and add details such as lamp posts, misc trash, benches, signs, etc. throughout the map to make it look more vibrant.

The texture on the big-ass wall in screenshot 2 repeats too much I think, maybe use the surface inspector in radiant (select face and press S) to enlarge the scale or use a less obvious texture.




TomZero

Cyberspace: not 4 sissies

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17th August 2010

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#47 8 years ago

Yeah about the big ass wall: You see I think of Nar Shadaa a huge Metropolis with sky-high buildings. Basicaly it's like Earth's Moon with A huge city on it, kind of like Judge Dredd style. The wall is like a support for the hole map a below you supposedly have other buildings and hideouts. Anyway the light is going to be darker. And I WISH I HAD MORE NEONS AND **** TO PUT AROUND THE MAP... Oh and for alot of the NPCs and weapons I now have permission. PS: how do you use the defend flag? For example how do you get this trando to defend his boss??




Didz

Ten seconds flat.

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3rd April 2009

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#48 8 years ago
TomZero;5388431Oh and for alot of the NPCs and weapons I now have permission.

Uh oh...

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It's "a lot"

As for the DEFEND flag, I have no idea.




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#49 8 years ago

As a guess, try experimenting with NPC files. Have the trandos as the same NPC class as their 'boss' but have the boss as a higher rank. I'm not sure how the ranks work, but if you use the basic stormtrooper rank for the trandos and, say, Alora's for the boss, see how that makes them react to trouble.




TomZero

Cyberspace: not 4 sissies

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17th August 2010

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#50 8 years ago

Oh noes. I think it's the vacation comming to an end. Of course alot could of technacly worked...