Hey, does anyone know how to make hyperspace work in GTKRadiant 1.5.0?:confused:
I think you should make a shader for it:)
OR does he mean the hyper space entity that when you fly into that trigger it hyperspaces you somewhere else. :o
I mean like on the siege_destroyer map, when you fly, it hits a trigger, your ship goes into hyperspace, and then appears at the new location.
[COLOR=Navy]Ohh, I don't know it, sorry xD Maybe try to decompile a bsp to map, and then see that place, where there is a hyperspace. I think it works with a trigger_something, what's target a target_location:) Good Luk :D [/COLOR]
Trigger_hyperspace.
Read the entity description for a basic idea how to use it.
[COLOR=Navy]Yeah, that:D I remembered on it xD[/COLOR][COLOR=Navy] But I didn't see it in 1.5 :D[/COLOR]
It's there...
Somewhere... XD
[COLOR=Navy]Oh, yeah, I can see it, if I set the project to multiplayer game type;)[/COLOR]
Slightly off topic: Anyone know what file Radiant uses to store data about itself? (window sizes, etc) Mine never saves them due to an otherwise harmless glitch, and I would like to have things like Multiplayer gametype set by default. If I can edit the file by hand, that should be fine. :) Thanks.
- 1
- 2