Hyperspace -1 reply

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DuketheLuke

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15th February 2009

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#1 9 years ago

Hey, does anyone know how to make hyperspace work in GTKRadiant 1.5.0?:confused:




jk3editor

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21st August 2008

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#2 9 years ago

I think you should make a shader for it:)




Pande

Sexeh like teh gizmo

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9th April 2008

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#3 9 years ago

OR does he mean the hyper space entity that when you fly into that trigger it hyperspaces you somewhere else. :o




DuketheLuke

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#4 9 years ago

I mean like on the siege_destroyer map, when you fly, it hits a trigger, your ship goes into hyperspace, and then appears at the new location.




jk3editor

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#5 9 years ago

[COLOR=Navy]Ohh, I don't know it, sorry xD Maybe try to decompile a bsp to map, and then see that place, where there is a hyperspace. I think it works with a trigger_something, what's target a target_location:) Good Luk :D [/COLOR]




NAB622

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8th October 2005

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#6 9 years ago

Trigger_hyperspace.

Read the entity description for a basic idea how to use it.




jk3editor

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#7 9 years ago

[COLOR=Navy]Yeah, that:D I remembered on it xD[/COLOR][COLOR=Navy] But I didn't see it in 1.5 :D[/COLOR]




NAB622

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#8 9 years ago

It's there...

Somewhere... XD




jk3editor

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#9 9 years ago

[COLOR=Navy]Oh, yeah, I can see it, if I set the project to multiplayer game type;)[/COLOR]




Pande

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#10 9 years ago

Slightly off topic: Anyone know what file Radiant uses to store data about itself? (window sizes, etc) Mine never saves them due to an otherwise harmless glitch, and I would like to have things like Multiplayer gametype set by default. If I can edit the file by hand, that should be fine. :) Thanks.




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