urm.. I made my sword model. Using Inyri's tutorial (Which is awsome) and when I open it in md3view to export it to glm.. this is what i see.. any ideas why its like this??
Why? Cause normal is boring.
28th March 2006
Probably an UV mapping error. Try remapping it.
:) Thanks man.. try it now
Okay, i got my glm, textures, md3 and sab file. Now I need a skin file. is there a way to combine my two textures into the .skin file??
17th December 2005
you have to have a .skin file with weapon models? :/ i never use any, and mine turn out fine
Oh, then why when I go into game there is no texture? O.o
skinner, modeller, mapper
25th July 2006
flame142;3447178Okay, i got my glm, textures, md3 and sab file. Now I need a skin file. is there a way to combine my two textures into the .skin file??
well either A. attach the peices to make 1 model (in whatever modelling program you're using). and then combine the UVW Maps. or B. just have 2 directories in your .skin file. just make sure you label them correctly. so if you have a hilt as one part, and an attachment as another part, put model_hilt/ and model_attachment/ (just use whatever names the texture file is used as)
hopefully that makes sense
hmm... Not really :/ Give it a shot anyway