I got error with my Sword Model.. -1 reply

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flame142

GF makes me horny

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24th December 2006

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#1 11 years ago

urm.. I made my sword model. Using Inyri's tutorial (Which is awsome) and when I open it in md3view to export it to glm.. this is what i see.. mysword.jpg any ideas why its like this??




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 11 years ago

Probably an UV mapping error. Try remapping it.




flame142

GF makes me horny

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24th December 2006

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#3 11 years ago

:) Thanks man.. try it now




flame142

GF makes me horny

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24th December 2006

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#4 11 years ago

Okay, i got my glm, textures, md3 and sab file. Now I need a skin file. is there a way to combine my two textures into the .skin file??




17th December 2005

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#5 11 years ago

you have to have a .skin file with weapon models? :/ i never use any, and mine turn out fine




flame142

GF makes me horny

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24th December 2006

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#6 11 years ago

Oh, then why when I go into game there is no texture? O.o




Oniram177

skinner, modeller, mapper

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25th July 2006

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#7 11 years ago
flame142;3447178Okay, i got my glm, textures, md3 and sab file. Now I need a skin file. is there a way to combine my two textures into the .skin file??

well either A. attach the peices to make 1 model (in whatever modelling program you're using). and then combine the UVW Maps. or B. just have 2 directories in your .skin file. just make sure you label them correctly. so if you have a hilt as one part, and an attachment as another part, put model_hilt/ and model_attachment/ (just use whatever names the texture file is used as)

hopefully that makes sense




flame142

GF makes me horny

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24th December 2006

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#8 11 years ago

hmm... Not really :/ Give it a shot anyway