how much would you guys be willing to pay for your requests? this might sound like a somewhat alien concept... but i'm a freelance artist at the end of the day, and i can provide services you otherwise wouldn't find elsewhere. now, normally i could expect to charge fairly significant sums to actual studios who needed the odd asset made for them, but you guys aren't a studio, your fineancial backing is more than likely whatever you earn, or an allowance from parents etc. so, i was thinking, i could start a sort of "open shop" here in the jk3 community, whereby i charge for specific services. these services would be: modeling a mesh based on instruction and reference - you tell me what you want, provide a reference, and i make a mesh to suit it. it's all from scratch, nothing is cloned from existing raven source art. the final mesh would be uvw mapped to a professional standard, and segmented to the requirements of the engine. texturing the mesh - this would only apply to meshes created in the original instruction. i wouldn't take payment for reskinning other peoples work. rigging and exporting - this would apply to anything, if you have a mesh that needs rigging, or if you've purchased either or both of the above options and want it finalised, that's cool. the only exception is ported content. i would not be associated with the porting of illegal material. a discount would be provided if all three options were perchased - for example, someone provided a reference, and instruction, wanted it textured, rigged, and exported for a final product. just wondering how open to this idea you all are, and how much you'd be willing to pay, so i can work out pricing, and whether it's worth it for bot me and you.
There are people who would be willing to pay for models (I'm looking at you, TFU fans!), but I'm not sure how much. Besides, I'm pretty sure I read somewhere that there are rules against getting paid for making mods for the game. You could try to work around it by coincidentally receiving an 'anonymous' donation via PayPal and starting work on a product. I think this may not be the best business venture (leasing a professional for pennies rather than going for a big deal with some megacorporation) and it may tarnish your reputation in the eyes of some. Perhaps try seeing how desperate the bigger JA mods are in terms of getting things done? It's sure to sound great having a big name in the community making stuff for them and it'll speed up progress, but the money side of it may be an issue. As I suggested above, 'anonymous' donations etc. may be required but may make you look bad. Personally, I'm off to Southampton Uni to do funfunfun Maths on the 25th so I have no monies spare. Sorry :(
oh don't get me wrong, i don't NEED to do this. but someone asked in another thread if i'd considder making anything else for jka.
personally, i have no motivation to make anything else, but i am motivated to make money :D
There is indeed the small problem of profiting from modding being illegal and all that jazz. However, I'm sure you'd find quite a few people willing to shell out 5$-25$ for something that they've requested before and got nothing.
Also, +1 for the portfolio with every model made! Though I don't suppose you're in dire need of one right now.
nope... this is where i work: Crystal Core | Independent Video Game Developer and Publisher
anywho... the legality thing is kinda easy to get round. i'm not profiting from anything created by any other company. essentially what's happening is: people request a mesh, a texture, and a rigging service, which i provide. i then provide them with the completed work.
it's up to them what they do with it.
you'll definitely make money at facepunch, even though the folks over there are mostly assholes.
Sorry, but no. Can't have this happening here. While I respect your hard work as an independent artist and professional approach, this is not a trading place. If the mighty hammer does fall, I doubt you'd be the only one to cop it. We can't take that risk.