I just got blender for the mac (help please) -1 reply

  • 1
  • 2

Please wait...

byrdface

The Zero

50 XP

18th August 2008

0 Uploads

727 Posts

0 Threads

#1 9 years ago

i need to know how to start creating models and dont even say look at the tutorials they wont help for macs, please if anybody knows please tell me.




Bluestormtrooper

>You

50 XP

13th March 2005

0 Uploads

1,752 Posts

0 Threads

#2 9 years ago

Blender is a really awesome program. One of the cool factors is that it is nearly the exact same on all platforms. Any PC tutorial will also work fine for mac and linux. I recommend you go through these tutorials Blender 3D: Noob to Pro - Wikibooks, collection of open-content textbooks untill you feel like you have a firm grasp. Another thing that helped me is "The bullet" from videocopilot.net. Remember: the hardest part is getting used to the UI. Be warned, though, I can't figure out how to convert things I make in it into .md3. When I export as .3ds, Gmax says its invalid.




byrdface

The Zero

50 XP

18th August 2008

0 Uploads

727 Posts

0 Threads

#3 9 years ago

cool thx but does it tell you how to make a jedi academy model? and once im done with the model can i just export it on my desktop make it a pk3 and call it a day?




N-7

... and a nice big Cip-Quad

50 XP

20th September 2007

0 Uploads

579 Posts

0 Threads

#4 9 years ago

One advice: if you're interested in making player models, first try to find out if it's at all possible to get them into the game (i.e. to rig them onto the jk3 skeleton and compile them into .glm format). Otherwise you'll waste your efforts big time (happend to many gmax/milkshape users). If Bluestormtrooper hasn't even suceeded in getting them into md3 format, chances are low, unfortunately. I for one wouldn't even start without knowing for sure that someone else has successfully produced a model (player or otherwise) for jk3 with blender.




byrdface

The Zero

50 XP

18th August 2008

0 Uploads

727 Posts

0 Threads

#5 9 years ago

dang i might just stick with skinning lol




dipper.f

I'm a led farmer.

50 XP

23rd April 2008

0 Uploads

800 Posts

0 Threads

#6 9 years ago

you need some form of converter.or something. hey byrd. do you have any computer that's a pc ? maybe you could try working on that and copy-ing it over to yourself




redsaurus

Uses a Mac

50 XP

2nd February 2004

0 Uploads

126 Posts

0 Threads

#7 9 years ago

You can't make player models in blender, but you can import them. You can, however, make weapon models (I *think*) and .md3 models.

Some suitable plugins for blender are available at MD5, MD3, ASE importers, exporters and tools for modeling : KatsBits TOOLS LIST , and Wudan's got some glm - based plugins at Mt-Wudan :: Log in (need to register..).




Jose Carlos

Why? Cause normal is boring.

50 XP

28th March 2006

0 Uploads

2,118 Posts

0 Threads

#8 9 years ago

You can't make player models for JA with Blender, simply because you can't export .xsi files. As of right now, only 3ds Max and Softimage XSI can be used for any JA model that needs to be animated. XSI Mod Tool is free, but I've been unable to find out whether or not it has a Mac version.




redsaurus

Uses a Mac

50 XP

2nd February 2004

0 Uploads

126 Posts

0 Threads

#9 9 years ago

Actually, Wudan was working on a straight blender->glm exporter (and has one that I think works for weapons, sabers, etc.), but I don't think his humanoid glm exporter produces a proper glm.

No XSI for mac unfortunately :(




byrdface

The Zero

50 XP

18th August 2008

0 Uploads

727 Posts

0 Threads

#10 9 years ago

thats why im sticking with skining modeling is to hard for me and i only have a mac i would never get a pc




  • 1
  • 2