:mad: Ok i made this really nice map for the castlevania mod. and it's basicly complete but when i try to compile it gives me 2 miljon lines of:
WARNING: Node with unbounded volume.
I NEED HELP PLZ! I BEG!!!!!!
24th April 2006
what program did you use to make the map?
Star wars jockey
18th November 2004
you need to bind the volumes.
5th July 2005
I fail to see how a compile error is a life and death issue. Maybe just oh-my-god-what-am-I-gonna-do thing, but not a life or death thing. Make sure you do everything right. That generally keeps you from getting errors. Unless you're stupid of course, and then there's no hope in the world.
Call me Pingwin
26th May 2005
ROFL thats all
4th September 2005
I fail to see how anything to do with a computer is a life-and-death issue.
Especially something that can be solved in less than 3 minutes by RTFM - reading the :Censored: manual. Yes, GtkRadiant has a manual, accessible by pressing F1.
Wow, who'd have guessed? I mean, it's not like every other single program out there brings up a help file when you press F1, so who'd have guessed that GtkRadiant would do it too? :rolleyes:
But, ideas that stuff like this is a life-and-death issue, make me wonder how my psychiatrist had the nerve to diagnose me with anti-social behaviour problems...
(I mean, OK, I confess to suffering from the other 7 or so personality disorders, but anti-social? At least I know when to back away from a computer... Hell, just look at those poor bastards who have withdrawal symptoms from World of Warcraft!)
I don't know how, and I don't know why, but this is totally Sheep's fault.
wel as for the life and death issue...it does mean alot to me. since the map is huge and i spend a lot of time and effort on it.
and yes i know there is a manual but i couldn't find the answer i am looking for. and as some guy said above: "You need to bind the nodes." HOW? I really need help with this.
Dark Lord Of The Sith
7th May 2005
"Banjo"Have you been using much clipping or vertex manipulation or brush subtraction? Often a problem with infinite or very very small brushes, they can be deleted by finding the brush by number if the problematic brush is stated, Some versions of radiant have 'brush cleanup' which highlights problematic brushes for you. [/quote]
[quote="Donkey"]Most likely you have a tiny or infinate brush....mostly common cause, using the evil CSG hollow or subtract functions. If you know the brush number you could open the map file in a text editor and delete it by hand....if not, start again and use edge manipulation or the clipper tool to shape brushes, not the CSG tools. A quick fix is to make all the brushes detail (select everything by pressing i, then hit Ctrl +m). Then you will have to slap a caulk box around your level to prevent it leaking. This is an ugly fix, but it will work.
Both are from www.map-center.com a wonderfull place for looking up errors. As said, I would suggest using the "Brush Cleanup" plugin, it should work well.
THANK U ALL SOOOOOOOOOOOOOOOOOOOOOOO MUCH!
I promise there wil be a public sneak preview soon.