I need some helps,help please -1 reply

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jk3editor

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21st August 2008

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#11 10 years ago

[COLOR=Navy]//Please delete this post, I can't -.- [/COLOR]




jk3editor

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#12 10 years ago

[COLOR=Navy]I think that can be done with the MP SDK.[/COLOR]




Guest

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#13 10 years ago

thanks for reply,I'll try to edit weapons.dat ,but I have tried it before,the problem is... like this: // WP_BLASTER { weapontype WP_BLASTER weaponclass weapon_blaster weaponmodel models/weapons2/blaster_r/blaster.md3 weaponIcon gfx/hud/w_icon_blaster ammotype 2 ammolowcount 15 energypershot 1 firetime 350 range 8192 altenergypershot 2 altfiretime 150 altrange 8192 missileFuncName blaster_func altmissileFuncName blaster_alt_func muzzleEffect blaster/muzzle_flash altmuzzleEffect blaster/altmuzzle_flash selectSound sound/weapons/blaster/select.wav selectforce fffx/weapons/blaster/select } but I want to know,what should I edit...




jk3editor

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#14 10 years ago

[COLOR=Navy]I think: The firetime is, how fast can the player shoot, the altfiretime is, how fast can the player shoot with AltFire. [/COLOR]




katanamaru

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#15 10 years ago

ammotype = What type of ammo will be used. ammolowcount = At what ammo remainning will you get the 'low ammo' sound effect. energypershot = How much ammo will be used for primary attack. firetime = The time between shots. range = How far it will go. altenergypershot = Same as energypershot, but for alt fire. altfiretime = Same as firetime, but for alt fire. altrange =same as range, but for alt fire.




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