I need someone to add working bones to my model -1 reply

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kotfquig

Master skinner-in my mind :-P

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2nd August 2004

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#1 14 years ago

Hey, ive been working on a neo model and it looks pretty good for my secound version (my first version used someone elses model) there is one problem... I CANT ADD A SEKELETON!!! ive read tutorial after tutorial and they all are for 3d max 4, and almost everything applies to 6 (which im usin) but when it comes to the skeleton i load in kyle, delete everything but the skeleton (and heres where i am screwin up) all the tutorials i have read say you have to do this stuff with bolts, but in my thing i dont see any bolts there talkin about and my skeleton doesnt look 100% like there screenshots, its more like 90% of what theres looks like so i was hoping if someone could add a skeleton when i finish it and then compile it to a glm that actually works ill give u like 50 % credit :bows: because you will really be helping me out i PROMISE :deal: u have it in writing :p |KOTF|Qui-Gon Jinn{JM} plz post




Trauma Sensei

The All Seeing Eye

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5th June 2004

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#2 14 years ago

Look for tuts about skeleton at www.planetquake.com/polycount I would help you if i could, but I don´t have the software for skeleton and all that stuff. Most ppl are either "busy" or just dont want to help, so you´ll have to do it on your own




kotfquig

Master skinner-in my mind :-P

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2nd August 2004

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284 Posts

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#3 14 years ago

Nah, that didnt really help me dude, it game me some ideas on how to make the model even better but nothing as far as the skeleton goes at least that i could find