You need only the Unwrap UVW modifier. Use planar mapping for the large plate things and cylindrical mapping for the handle. Boom, you're done.
Stick a chrome shader over that and BAM! Done.
OK, you probably/really shouldn't use shaders to cover up stuff, but it's nice model regardless. Good work!
Palu;5333101yes, there are tutorials on youtube, but they don't explain it well, it aint much help, so, for now i'm using flatten map. P.S. I just woke up, and I think the hilt'll be over soon.
If you post a render of your UVW map, we can help you tweak it. :)
I skinned through most of it, and pressed a "wrong" button -.- and now i have to do it all over
-.- it didn't work, and sarcasm isn't very useful atm.
EDIT: I skinned it, all i need now is a md3 export tool, anyone got one?
EDIT 2: here's the endresult:
please dont double/triple post use the dit function about the md3 exporter : sorry I dont ahve one I use milkshape to convert my models to md3
Does anyone have the md3 export plugin for 3ds max 9?
Palu;5333239Does anyone have the md3 export plugin for 3ds max 9?
there isnt one or atleast I dont know of any =/ sorry
Damn, is there any other way to do it?
EDIT: anyone willing to export it for me?