hey can some one help me out i've added a model.glm from some mickey mouse model but it comes up as the mickey mouse model with out a texture!:saber:dude i've got no legs, dude thats not funny
Importing models from quake3 is not as easy as this
What does uwvmap. mean?
i hav found out how to get the upper, lower and heead but i don't know ho to put it into jk3 i try , but it comes up as kyle katarn.
i hope not but if you are doing this: -Exportin the md3 to glm with md3view -putting all the 3 glms in the .pk3 Then you are WROGN WROOOOONNNGG!!!!!!!!!!!!!!! WRONG!!!. if you are doing this: -Putting all the 3 parts together in 3dsmax -rigging it to the jk3 skelleton -exporting it as xsi and then to glm with assimilate Then you are doing it correctly just you need to know how to put the folder correctly (like a skin)
Anyway most sure you are doing the first step so you are HIPER
how do i get 3ds max without paying 3000 pounds? I have milkshape, an md3 importer/exporter (this works perfectly well with Elite force 1) and a glm importer. Anyway how do i rig a skeleton to it? Anyway, thanks for the instructions tho, that was exactly what I was doing wrong! :bows: