I've imported a model from Q3A but i need to make a model.glm! -1 reply

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UnixPwnix

Your lack of faith disturbs me

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21st July 2004

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#1 14 years ago

hey can some one help me out i've added a model.glm from some mickey mouse model but it comes up as the mickey mouse model with out a texture!:saber:dude i've got no legs, dude thats not funny




tFighterPilot

Force Using Dictator

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8th April 2003

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#2 14 years ago

Importing models from quake3 is not as easy as this




LightNinja

Ninjonator

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22nd March 2003

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#3 14 years ago

uwvmap.




UnixPwnix

Your lack of faith disturbs me

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21st July 2004

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#4 14 years ago

What does uwvmap. mean?




jbritz22

Slightly cooler than a n00b

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12th November 2003

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#5 14 years ago

Google it!




UnixPwnix

Your lack of faith disturbs me

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21st July 2004

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#6 14 years ago

i hav found out how to get the upper, lower and heead but i don't know ho to put it into jk3 i try , but it comes up as kyle katarn.




LightNinja

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22nd March 2003

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#7 14 years ago

i hope not but if you are doing this: -Exportin the md3 to glm with md3view -putting all the 3 glms in the .pk3 Then you are WROGN WROOOOONNNGG!!!!!!!!!!!!!!! WRONG!!!. if you are doing this: -Putting all the 3 parts together in 3dsmax -rigging it to the jk3 skelleton -exporting it as xsi and then to glm with assimilate Then you are doing it correctly just you need to know how to put the folder correctly (like a skin)

Anyway most sure you are doing the first step so you are HIPER




UnixPwnix

Your lack of faith disturbs me

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21st July 2004

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#8 14 years ago

how do i get 3ds max without paying 3000 pounds? I have milkshape, an md3 importer/exporter (this works perfectly well with Elite force 1) and a glm importer. Anyway how do i rig a skeleton to it? Anyway, thanks for the instructions tho, that was exactly what I was doing wrong! :bows: