I was reading through the Venom thread, and started to think about the model. And I realized, there isn't very many models that would fit the SIZE of his body. I mean, Venom is for lack of a better term, the size of a Mack truck. So I figured, I'd find the nearest sized model, and go from there. But I have no idea as to how this stuff works. And I want to learn very much so. So I decided to ask, since i dont understand any of the tutorials, if anyone could tell me how to edit a model? I don't wish to create my own model, I just wish to edit one to about roughly the general shape of Venom. This way, creating a good Venom for our game, would just be easier. Can anybody helpe me out there? Or is this another one of my futile attempts at thinking outside the box?
The box very well may have crushed you again. Sadly if you can't get the tutorials there's not much hope of getting the more complex aspects of modeling. HOWEVER, there is hope if you're persistant! As for the tools you need, word on the street has it that XSI mod tool works wonderfully. I don't know if it can import the GLM format that playermodels are in.. but it's worth a shot.
It can't import GLM, however there is released files for all the characters in .xsi format. That should work, even on the mod tools. Then again you'd be editing a shipped model with this method and therefore would have more work to do.
and not to mention its illegal to edit Raven's game. Therefore you must either create a new model or rerig the hazardtrooper to fit JA's skeleton.
ful*crum;3549810and not to mention its illegal to edit Raven's game. Therefore you must either create a new model or rerig the hazardtrooper to fit JA's skeleton.
It's illegal to decompile the game and reprogram it. But it is permissible to edit and use the resources of the game for modding. So you can import and edit any Raven model.
datalord, does this apply to other Raven games as well?
Ryo Thorn;3549386As for the tools you need, word on the street has it that XSI mod tool works wonderfully.
Indeed it does! Take it from someone who didn't know jack about this stuff about 5 months ago, and now its the only program I use for character modeling. I wanna get a tutorial or two for that up here soon, as I've now successfully weighed 3 models (Vincent, Grunt and a model for a friend), so I think I've got enough experience to at least tell people how to navigate through the program, but also to link and weigh the models themselves. If you know how to link and weigh, you can actually load the Raven models in XSI Mod Tool, edit them how you like, attach them to the XSI Mod Tool JA skeleton and get them to work (hmm...sounds like another idea for a tutorial). I'd suggest looking around the HL2 filefront for the XSI Mod Tool Navigation tutorial. Its pretty good and an easy way to learn the basic functions of the program. Make no mistake though...this stuff takes patience, and can be really tough to understand at first, and there is a lot to understand (God knows I don't get it all yet). After a few months of working through it and getting the concepts right, you should be able to make something from there. The people here are helpful too...if you ask nice! :)
Omegasigma;3549928datalord, does this apply to other Raven games as well?
That applies to those games only. You can only use the resources from a different game FOR that game. ( Example - EF2 is for EF2. ) Taking it from a different game to JKA is porting.
Meh, that first reply hit me hard. But I must say, I know nothing about modeling. And it's something I wanted to get into. And this Venom project I was thinking of would be a great way to start. I guess it was just alot of the technical jargon I wasn't used to. Now that I read it a little more, its starting to come to light. As to what you guys were talking about. Would I need a whole new skeleton for this? Or have to create a competely new character? If so, then, I might have bit off a little more than I could chew. Might take some more thinking on this. And as always, thanks for any advice you can come up with. It is very appreciated. SESSH