Alright, now I need to know how do I import the skeleton (is it roots.xsi or humanoid.something...?) into XSI Mod Tool so I can apply it to Comic Book Guy. Can somebody please tell me how to do this? Also, any tutorials teaching how to rig, UV Unwrap, weight, and whatever else I'll eventually need to do would be great. But they have to be for XSI. All of the tutorials I've found, including in the master sticky, are for gmax, 3DS Max, and Milkshape. Where are the XSI tutorials?! BTW - Here are the final pictures of the polygon mesh for Comic Book Guy. There are 3,206 polygons on him - and each part (head, l_leg, r_leg, etc.) is under 1000 polygons.
the XSI tuts are in softimage.com under education, theyre not for JA specifically but they will teach you all the things you mentioned above. i just got a new PC and havnt installed XSI yet, i transfered everything over but alot of programs dont work so i gotta reinstall and when i do ill export the skeleton that i have so you can import it.
Alright thanks also please make sure to remember to send it to me because I read some tutorials for 3DS Max and they're asking for files I've never seen, and as far as I know, you're the only other person around here who uses XSI. So any files required would be great.
EDIT: After going to softimage.com I found that the tutorials are only for the full versions. Which of them is closest to the XSI Mod Tool?
they work for mod tools also cause the only thing missing from mod tools is the render engine and some other small things but the tuts still apply.
Yeah but which version of XSI is closest to the Mod Tool?
And even so, I saw no tutorials of how to rig characters except for this one video that wouldn't play on my computer. I saw nothing about UV Unwrapping either. Where did you learn how to do it?