Importing Models and Terrain Texturing -1 reply

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JKBuzzy

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25th September 2008

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#1 7 years ago

Hello,

I'm wondering if there are good ways to make realistic looking terrain when it comes to texturing. I've often been fond of the Arevass map, and the texturing in that map is pretty spot on. But I'm wondering how the author was able to blend multiple textures together?

Also, when I try to import a model (whether it be .md3, .ase, or .3ds) it appears textureless with 'shader not found' written all over it. Any help is appreciated, thank you.




xode

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15th August 2008

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#2 7 years ago

I believe I was like you at one point, JKBuzzy, in that I was keen to procure that rare knowledge about how one really pulls off terrain in GTKRadiant. There are two ways I am fit to discuss:

EasyGen: pros:

- very simple to use - you use a .bmp file that generates terrain quickly; its size is relative to the pixel dimensions of the .bmp file

- allows you to blend two textures

cons:

- it applies it straight down, like from a bird's eye view. This means any steep surfaces will have nasty texture-stretching - it doesn't allow any sort of protrusion in the x or y axis because, as said before, the texture map is placed straight down onto the terrain - only two textures are only to interact at any time, any intersections between three textures done in EasyGen causes a visual error - blending is discrete - in other words, you can't choose how stark or gradual the blending - requires a .pcx file to be included [I'm not 100% about this]

DotProduct:

pros:

- allows you to hand-craft terrain and you have much more control over the blending - gives you the choice of using trisoups or quadsoups cons:

- very complex, and requires quite a few shaders

Luckily there are some very good tutorials by simonoc on how to do DotProduct2 blending: SimonOC - Articles, Creating Terrains, Page 1

If you're not aware of what trisoups or quadsoups are, look them up (sorry, it's late). EasyGen only generates trisoups, I believe. Not sure if that's a bad thing or a good thing.

There is also a program called Terragen which you might like to look in, but I've never used it before.

Sorry if the explanation is a little cursory but it's late... Good luck with your mapping.

EDIT: I forgot to mention that DotProduct2 blending is what you see in Arevass. Basically, in terms of how it looks, DotProduct2 kicks EasyGen's arse. But similarly EasyGen has its advantages...




JKBuzzy

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25th September 2008

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#3 7 years ago

Okay, I'll look into that. Does anyone have any information regarding why my model is texture-less when I import it into GTK Radiant?

EDIT: Do you have a link for DotProduct2? I can't seem to find it anywhere




DarthStevenus

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17th December 2009

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#4 7 years ago

DotProduct2 is just the type of blending in the link xode posted above, I believe. There's no program or plug-in called DotProduct2, you just need to have installed Q3Map2.




Erik1495

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18th November 2010

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#5 7 years ago

no one will give you tutorials of help of ported models here (i believe) because thay are ilegal

OMG.... im becoming an escpetic JAer




Silverfang22

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6th January 2007

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#6 7 years ago

Erik1495;5488059no one will give you tutorials of help of ported models here (i believe) because thay are ilegal

OMG.... im becoming an escpetic JAer

He never asked for a tutorial on porting models, he was talking about importing models, theres a very, very big difference there.




JKBuzzy

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25th September 2008

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#7 7 years ago

Yeah I'm trying to put a stone textured hapslash's anakin "statue" in the map, but whenever I open it, it always appears texture-less.




xode

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15th August 2008

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#8 7 years ago

Yeah, like DarthStevenus says, DotProduct2 is not a program. EasyGen is however. Any time you make terrain, you are using shaders. EasyGen is just a way of generating a metashader (.pcx file) and the normal .shader counterparts. DotProduct2, however, because it is more sophisticated, only uses .shader files, which means you can just write it yourself.

I would recommend making ample use of the resources on simonoc's website. His superb forest-theme textures included in the tutorial are available for use in your own maps, just make sure you credit him. And I would recommend this, because they are darn good textures. I would also use his shader files as a base for your own, just 'cause they're hard to write from scratch.




JKBuzzy

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25th September 2008

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#9 7 years ago

Alright, dont want to seem rude but does anyone have an answer why the model i imported is a solid blue color and doesnt have the texture i want applied to it?




Darth Shiftee

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25th March 2011

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#10 7 years ago

If it's the same problem as saber hilts...try this:

-Load your model into md3view -create a .skin file with the path to your texture's object -click import .skin -export to a new .md3

That way the path of the texture has been written into the .md3 and should be loaded.