Ingame model problem -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 10 years ago

Hello. I've got a problem with ingame model, joints doesn't connect, head hips and such are disfigured. I dont have clue where i did mistake T_T screens: naruto2.png caps: naru.png Thanks, Radlic




Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#2 10 years ago

I take it you're using 3ds Max? In that case, select every part of your model and, under the Utilities tab, hit "Reset XForm". Then select a piece of the model, move the "XForm" modifier below the "Skin" modifier, right click and "collapse to". Re-export and re-compile. If it still looks wonky, you'll have to re-weigh the entire model.

Also, did you make that yourself?




Guest

I didn't make it!

0 XP

 
#3 10 years ago

Thanks I'll try. Yup i've made it myself just to practice. My friend convinced me to convert it to jk >_> I had to lower verts count which was really annoying :s

and btw when i reset xform, move it below skin and collapse it part changes its position and direction, do i have to rerotate this again?




Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#4 10 years ago

Your first? Doesn't look like it's gonna deform very well around the pelvis and it's got a few useless edge loops in the legs. Other than that, the model ain't half-bad.




Guest

I didn't make it!

0 XP

 
#5 10 years ago

Yup, and what about xform? it changes position/size/rotation of every part of the model do i have to refit them to skeleton again?




Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#6 10 years ago

It is recommended.




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#7 10 years ago

thats an obvious weighing problem




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#8 10 years ago

Seems like you didn't weight the seams very well. You probably don't need to reset your transforms, but you should go through and make sure the seams are all weighted right. Two vertices next to each other in a seam should be weighted identically or they will tear.




Guest

I didn't make it!

0 XP

 
#9 10 years ago

Well, i've got another problem I weighted whole model again, reseted xform, it looked way better, I was weighting bones/moving polygons several times, xsi export worked, k. Now all i've got is

my.php?image=omgvv4.pngmy.php?image=omgvv4.pngomgvv4.png

whenever i try to extract model to xsi (using max8, dotxsiexport.dle plugin) and don't know what i'm doing wrong. I tried to reweight it again, result was same. Got any advice/another plugin? Thanks :F




Guest

I didn't make it!

0 XP

 
#10 10 years ago

bump