Iris doors -1 reply

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Pb2Au

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4th October 2004

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#1 14 years ago

Hey, I set up a five part iris door (a door made up of sections that open in different directions) and set up one trigger for them all, with the targetname as iris1, and the team as doorset1. I went, made a trigger, linked it (ctrl-K) to one part of the door, and put its target as iris1. What went wrong? I have cavities in the walls and floors for the sections to move into, so the brushes can't be blocked. One of the problems was that each section was made up of two brushes, but I took care to select them all before I labeled them func_door. But can someone tell me the solution to this? _____________________________________ Also, in another topic: do particle effects work on Jedi Academy? I want to know before I try Lordsquart's tutorial on it (google LordSquart and particle effect for more info)




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#2 14 years ago

I don't think you need to put target/targetnames at all for linking stuff. What exactly happens with the doors? Explain a little about that and I might be able to help.




Pb2Au

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#3 14 years ago

Blue goes up, yellow goes right,red goes left, green goes down. THe little octagon I have my pointer on it meant to have any symbol I want on it (EG: rebel decal), and slots are cut through the yellow section and the portruding triangle s of the green to accomodate it's upward movement. Ideally, the octagon would slowly go up first, and then the doors would hiss apart, but right now it seems the only way to do it is to layer five trigger brushes on top of each other and have each section set to the same speed.




Evil_Jedi

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20th June 2003

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#4 14 years ago

If you have this open by a trigger, just trigger the trigger_multiple to each of the doors, and give each door a delay, like the middle one give it a delay of 0 and the other ones a delay of like 3 so 3 seconds later all the other doors open.




Pb2Au

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4th October 2004

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#5 14 years ago

SO, I can use the same trigger to link to multiple brushes/doors? Ok, I'll try that. Also, why wouldn't I need targetnames? The PC automatically gives it one when you hit Ctrl+K, anyway. One more thing I noticed: when I textured my trigger brush with system/trigger, it turned transparent but I could still select it. However, when I opened the map again later, the brush had dissappeared. Is that normal?




Evil_Jedi

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20th June 2003

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#6 14 years ago

You probably filtered it out. Look in the tool bar and see if you filtered it. If you still see the "Link Line" then that is the case. If not, well... I dunno. And yes you can link any amount of brushes to any trigger or anything else. And yes Radiant gives targetnames if you do Ctrl+K.




Lil Killa

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23rd February 2004

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#7 14 years ago

Make sure and give the trigger a wait key/value as well.