Ironman WIP -1 reply

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Unsunghero

Modelling beginner

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5th July 2006

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#1 12 years ago

Ok, so I have sent in V1 of my ironman skin and have started working on V2. I have quickly made a arm blaster for ironman and it wont show up unless I do cg_gunx/y/z on it. Is there a way to fix this? pics with the cg_gunx/z/y changed are in attachments (note, the arm blaster is still early work).




Dragon-Shade09

Burning a flame we call "Life&amp ;am p;quo t;

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22nd October 2006

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#2 12 years ago

I like the sound of this, hope it comes out good.




{LJK}Echo

^*Not LJK Echo Anymore *^

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2nd October 2005

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#3 12 years ago

oooo the hand looks good =P




KitsuFox

Foxes and everything related

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7th November 2006

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#4 12 years ago

Hand's facing the wrong side, looks like.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#5 12 years ago

I'd say it's all trial and error. You could convert the blaster pistol or rifle to .glm, import it and align your hand to it, but it will probably give you some trouble. Once you're past the first firearm, it'll be noticeably easier the next time.




Dragon-Shade09

Burning a flame we call "Life&amp ;am p;quo t;

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22nd October 2006

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#6 12 years ago

Where can I find the picture?




Unsunghero

Modelling beginner

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5th July 2006

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#7 12 years ago

Ehhh, look, the problem with the gun is it wont show up in first person. It wont show up period unless I use cg_gunx #; cg_guny #; cg_gunz # . Thats the question I need aswereing to. Its not that it isnt positioned properly, its just plain not showing up.




Unsunghero

Modelling beginner

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5th July 2006

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#8 12 years ago

Incase anyone still doesnt understand, look in the spoiler

Spoiler: Show
ironmanarmfm9.jpgironmanarmwantjb2.jpg First one is in game (I shot to prove that it is positioned right) second is what I want it to show.