Is 1.5 able to handle triggers? -1 reply

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edeholland

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#1 9 years ago

I've been trying to make a switch using two func_usables, one off and one on, and a usable trigger connected to them. But I do not get a little hand on the screen when standing inside the trigger brush, and nothing happens. I followed richdiesal's tuts so it's strange that it's not working, or is gtkradiant 1.5 simply that bad?




jk3editor

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#2 9 years ago

[COLOR=Navy]Certainly it's working in 1.5 too. [/COLOR][COLOR=Navy]What usable trigger? Do you think a trigger_multiple?[/COLOR] [COLOR=Navy] Did you checked the use_player flag? If you did these, and it's not working, maybe can you give us a print ('where is your trigger brush?' and the 'what are the trigger brush's settings')? [/COLOR]




edeholland

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#3 9 years ago

It's a trigger_once, but that shouldn't matter much. 72c396e788.jpg The thing that says access denied is of course two different panels inside each other. This is the trigger entity itself (although it says 'ammo_blaster'): b6945cae60.jpg




jk3editor

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#4 9 years ago

[COLOR=Red]You checked 'Facing', but you didn't give 'angle' parameter. You must to give a good 'angle', or remove the 'Facing'.[/COLOR]

[COLOR=Navy]Btw I think you should ude system/trigger texture on the trigger brush.[/COLOR]

[COLOR=Black]And it don't show, it's an ammo_blaster, you can change there the entity's type.[/COLOR]




edeholland

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#5 9 years ago

I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?




Frozen33

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#6 9 years ago
edeholland;4964009I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?

The first time I downloaded GTK radiant I had the same error where it didn't show the image's of any textures i "putted" on the "brushes". I had to reinstall/repair it and after that GTK radiant has worked 100% all these days. :)




edeholland

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#7 9 years ago

Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.




jk3editor

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#8 9 years ago

edeholland;4964009I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?[/QUOTE] [COLOR=Navy] I think first time, you should check, to is this working, if you deselect the Facing flag? Btw the angle must to see to the button. I can't tell you, what should you set, because I don't see this in 2D :D [/COLOR][QUOTE=edeholland;4964025]Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.

[COLOR=Navy]Maybe you need to install 1.4 too, that contains these;)[/COLOR]




edeholland

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#9 9 years ago

Well, here is a 2d screenie, but how would you tell from this what angle you need? bbaec85ff4.jpg




jk3editor

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#10 9 years ago

[COLOR=Navy]If you check the facing, that means, you can't activate the trigger, unless your angle isn't the same, than the trigger, or +/- 45 degress. So it's angle must be 90, because it should to 'see' the trigger.[/COLOR]




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