Is it possible? -1 reply

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Liquid fire

I pretend I'm cooler than AzH

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10th June 2006

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#1 11 years ago

Is it possible to use this engine to make an action/adevnture game or just an adventure game altogether?




Bluestormtrooper

>You

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14th March 2005

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#2 11 years ago

This doesnt help. We dont know your answer unless you tell us what you have in mind. There are many things that it can and cant do.




Liquid fire

I pretend I'm cooler than AzH

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10th June 2006

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#3 11 years ago

Him, ok has anyone ever played monkey island 4? You can pick up items and use items with objects in rooms. You can slove puzzles by combining items you find with items in rooms.

Like to pick up objetc a and use it with object b.

To change the game from a killing game into a puzzle sloving universe.

Is that enough?




Mikouen VIP Member

What?

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4th September 2005

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#4 11 years ago

Not possible. Potentially possible with the basic Q3 engine (since it's open source, unlike the variants used by Raven), but only if you're an extraordinarily proficient coder.

Jedi Academy is an FPS (using that term very loosely) and that's pretty much the way it'll always be.

There are way better open source (and did I mention free?) game engines than Quake 3 for this anyway, all you have to do is attempt to find them.


I don't know how, and I don't know why, but this is totally Sheep's fault.



han bacca

The Internet ends at GF

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5th November 2006

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#5 11 years ago

What about, like chatting with npc's kinda kotor and monkey island? you've got some options to choose from, although I imagin the topic is definatly, coding.




Mikouen VIP Member

What?

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#6 11 years ago

Talking NPCs can be done via ICARUS scripting (basically, playing the voiceover during the cutscene), but conversations like KotOR is definitely outta the question.

Yes, it would require coding, and it'd also require access to the singleplayer source code, which as you know is unavailable.


I don't know how, and I don't know why, but this is totally Sheep's fault.