jecht -1 reply

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Zeke_asakura

The Internet ends at GF

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29th October 2006

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#1 10 years ago

Hello I'm a newbie modeleur. I make Jecht model but is not finish^^

[ATTACH]60821[/ATTACH]




CrashmanX

lol, I have my own Status

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5th March 2007

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#2 10 years ago

looks decint but can you show us some pics besides ur avi?




Unsunghero

Modelling beginner

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6th July 2006

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#3 10 years ago

Jecht is Tidus's father, and Tidus is the main character from Final Fantasy 10, and the person in his avatar is not Jecht :d. The picture you provided seems to be looking good so far, but I havn't really played FFX in a long time so dont trust me




Eclypse

Anti-Piracy

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7th October 2006

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#4 10 years ago

Looks good to start, but lets get a shot of the wires, front and side views. The textures are a little flat, but not bad for a first try. Jecht reminds me of a pirate. All he needs is an eyepatch for cryin out loud. Good luck!




Reekris

Formerly Red Rebel

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26th January 2004

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#5 10 years ago

It looks like you modelled each side of the chest independantly. I'm not an experienced modeller by far, but I know enough that you should you only model half, then copy and reverse it. That way you have a symmetrical base to start from.




Kyross

Always there, always watching.

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18th January 2005

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#6 10 years ago
Red Rebel;4141201It looks like you modelled each side of the chest independantly. I'm not an experienced modeller by far, but I know enough that you should you only model half, then copy and reverse it. That way you have a symmetrical base to start from.[/quote] Blarney. That's how some people do it, but not how everyone should do it. It's just a matter of technique. Also, rather than copying and reversing it, XSI (and probably 3ds) has a 'symmetrize polygons' function. No points for guessing what that does.
Red Rebel;4141201It looks like you modelled each side of the chest independantly. I'm not an experienced modeller by far, but I know enough that you should you only model half, then copy and reverse it. That way you have a symmetrical base to start from.
That's just a bunch of blarney [quote=Eclypse;4141193] Jecht reminds me of a pirate. All he needs is an eyepatch for cryin out loud.

I daresay he should get a head first.




Reekris

Formerly Red Rebel

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26th January 2004

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#7 10 years ago

Your claim of blarney is blarney.

rather than copying and reversing it, XSI (and probably 3ds) has a 'symmetrize polygons' function. No points for guessing what that does.

I said I'm not an experienced modeler, I don't know what functions most programs have. I wasn't saying the he should copy/paste specifically, only that the torso should be symmetrical, and it's very hard to do that by modelling each half separately.

Unless the model your making is supposed to be asymmetrical (due to armor or clothing, etc). This looks like the a normal model with normal clothing. Nothing to make it asymmetrical. I looked at my bare body in the mirror very recently, and I can't say that I'm drastically asymmetrical. If I am, it's not noticeable to the naked eye.




Kyross

Always there, always watching.

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18th January 2005

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#8 10 years ago

What I'm saying is you don't have to even model each half separately. That would actually be completely ridiculous and overcomplicate things. Just model them together. You can make a whole playermodel out of a cylinder and have it symmetrical. Like I said, it's just technique. Might work for some, but it isn't probably any faster, better or easier than anything else.




Zaon

What makes you normal?

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16th January 2008

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#9 10 years ago

Hey you still doing this model cause i have always thought jecht was a cool dude