Jedi Academy Unleashed - Legalities Discussion -1 reply

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Mikouen Advanced Member

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#11 12 years ago

Raiden47But you├čre not selling it and when you write in the credites that it isnt your idea it isnt illegal or not ?[/quote]It's still a copyright violation and an infringement on intellectual property rights, regardless. They're always technically illegal. I say "technically", because illegal as they may be, they are tolerated, but that depends entirely on the circumstances of each scenario.

The major problem is that TFU is a brand new game. It's an entirely different matter to "remake" the TFU campaign than it is to "remake" the Dark Forces or Rogue Squadron campaigns, for instance.

[quote=FireDragon100]Do you know which department I have to ask?

Legal department.

Don't post your question on the LucasArts forum, because that's not the proper channels. You'll have to ask around to get contact info for the legal department, but obviously try and keep it between you and the legal department to as much of a degree as you can.


I don't know how, and I don't know why, but this is totally Sheep's fault.



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#12 12 years ago

Well, since building a TFU conversion isn't the most legal idea, creating a spin-off may be a wiser choice, maybe the story of one of the remaining light-jedi using dark force powers, and in the process, falling to the dark side, who eventually encounters Starkiller, and makes a close escape...

Something like that would make me happy.




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#13 12 years ago

While I agree with Mikouen that permission is the best way to go...your probably better off permission or no...in not using video and audio from the actual game...record your own...and use voice actors....if you need help with audio just PM me...or find me on X-fire...and I would recomend moddifying the dialouge and script..add in things...and expand more..the more of it that is "your idea" (i use that phrase loosely)...the less they can get on your ass about.




byrdface

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#14 12 years ago

I dont thinks its illegal because it will never be as good as the actual game. but in a way its kindve spoiling the real game.

also if this is allowed can i be your graphic designer or skinner?




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#15 12 years ago

byrdface that's the worst excuse I've ever heard. So now it's not illegal because it's worse? So if I make fake money it's not illegal because it's looks worse than the original?




byrdface

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#16 12 years ago

well i actaully wouldnt say it was illegal, just wait for the permission.




Armarok

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#17 12 years ago

Quite a few unofficial Star Wars branded products have recently being Force Unleashed branded after Lucas Arts 'teamed up' with them. I imagine if they allow this they'll want big 'Buy Force Unleashed' now banners between level loads and possibly one or two on the walls. Probably something like 'Play the proper Force Unleashed, buy it now for PS3, 360, Wii, PS2, DS, PSP, iPhone, Mobile Phone, Stone Tablet', etc.

Anyway, good luck getting hold of Lucas Arts. Remember to tell them it's a non-profit project for a game they publish (JKA) and that you feel it could help create increased sells for their game (in the form of JKA players liking the mod and deciding to buy the full game.)




Mikouen Advanced Member

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#18 12 years ago

FireDragon100: No need to apologise, no one is having a go at you. ;)

Simply trying to make you aware of the problems you will likely end up facing.

Very few people dare to trifle with brand-new releases for projects of this scale simply because of the legal issues. Companies these days are far more ruthless than even Gir, when money is involved.

I would, again, like to reiterate the idea of not doing TFU's campaign, but more a seperate campaign that ties in with TFU.

Reasoning?

[COLOR=DarkRed]Well, #1. JA is never going to play like TFU no matter how much you mod it, and since TFU's gameplay features itself account for large parts of the story, that may present a problem. With a tie-in campaign, you can avoid having it look like you've watered things down.[/COLOR]

[COLOR=Lime]#2, creative freedom. As with all replicas, recreating TFU's campaign will mean that you can't do any part of the mod the way you want to do it - everything has to be a specific way. Doing your own story, everything is in your hands. Don't like the way one event plays out? Just change it, easy peasy.[/COLOR] [COLOR=Black] #3, legal issues. The most you'll need is permission for maybe one or two of Starkiller's audio clips for a cameo, and maybe permission to identify your campaign as a part of TFU's continuity (since obviously, TFU is the currently under-development part of Star Wars canon, so you'll probably need clearance and a heavy disclaimer pointing out that the project is non-official if you want to integrate it).[/COLOR]

[COLOR=DarkSlateGray]#4, resources. I don't need to point out how much of a pain in the ass it's going to be isolating the video and audio resources in a state where they are remotely suitable for usage. Not only is there first the problem of hooking a 360 or PS3 up so that the PC will accept audio and video input - that's going to cost you a TV Tuner card at least - there's the problem of the cleanup operation and mastering that'll have to be done.

Going with an original storyline, will cut your work in this area by at least half, since original characters means you can get voice actors in, original locations means you're not going to have to try mimicking textures and assets you can hardly see (let's face it, console games aren't known for giving ideal reference shots).[/COLOR]

[COLOR=Purple]#5, project lifespan. Following TFU, once you hit a roadblock that's it, because you can't miss anything out. With an original storyline, if something's not going to work, then your project isn't going to die because of it - you can just try a different approach to fixing the problem, or rewrite part of the campaign so that the problem just blinks out of existence.[/COLOR]

[COLOR=SeaGreen]#6, project continuity. Any project encompassing a full game campaign of standard proportions (at least twelve hours' gameplay) is going to be a massive project. You're not going to be able to assemble, maintain and coordinate a full team for the entire duration of it - hell, professional dev studios can just barely manage it, and they pay their employees.[/COLOR]

[COLOR=SeaGreen]Working on an original campaign gives you the benefits of being able to choose from several various design briefs and development models, allowing you to customize the way the project is handled to ensure that it survives once real life kicks in and team members start dropping like flies. And real life is going to kick in before you're through with this project, this I can guarantee, given that most of the people who'll be comprising your mod team will still be in school.

The reason this isn't possible with a single pre-defined project, is simple: art style. Everyone's got one, and they're never the same. That's going to cause a big problem and will be a big hit to the quality of your end product, when different artists have to try taking over each other's work because the former artist left the team. I've seen projects where they tried that before; came out looking like Elmer the Patchwork Elephant.[/COLOR]

[COLOR=Red]#7, better modding experience. Practically the entire point of modding is the creative process; if all you're doing is working towards static parameters, where's the fun in that? Come on, raise your game, folks.[/COLOR] ;)

[COLOR=DarkOrange][COLOR=Magenta]#8, better gameplay experience. This mod will basically have nothing to offer anyone who has played TFU, and will have precious little to offer those who haven't because it's not the complete experience. Neither of those statements will be true of an original campaign.

It will either give a whole new perspective on the events of TFU, will show other events running parallel, or will show unrelated events that influenced TFU - either way, it's a completely different side to the story, and provided the whole thing is well-written then that's what you're going to need to keep people interested.[/COLOR] [/COLOR] [COLOR=Blue]#9, platform restrictions. Jedi Academy is not really a flexible platform. It may seem like it is, but it really isn't, because all you can do with it is "more of the same". Mods for JA are like Lego blocks, and Lego ain't flexible. The fact is, you just can't do anything with JA as a modding platform, you can only work with what has already been done with it.

Trying to recreate TFU is going to end in problems because of that, and again you can't work around it because that'd mean missing things out. With an original campaign, you can tailor the project to the platform; the reverse is not true, you aren't able to tailor the platform to the project, thus any problems you run into for this reason are - for all intents and purposes - major roadblocks.

So, it's better to go with an original campaign for the simple reason that if part of the project can't be done, it doesn't matter; you can just do it differently, or rewrite that part into something that can be done. You have that power and flexibility with original works, since you're calling the shots.[/COLOR]

[COLOR=Goldenrod]And #10, is, obviously, this: you won't get told to cease and desist. That one is, for me, always the dealbreaker.[/COLOR] :p

From a project planning point-of-view, it's a much smarter move to go with the original campaign anyway.

ArmarokQuite a few unofficial Star Wars branded products have recently being Force Unleashed branded after Lucas Arts 'teamed up' with them.

When they say "teaming up with LucasArts", what they really mean is "paying LucasArts a ton of licensing fees so that we can stick their logo on our worthless crap".

Semantics is 99% of all advertising campaigns. :p


I don't know how, and I don't know why, but this is totally Sheep's fault.



Armarok

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#19 12 years ago
When they say "teaming up with LucasArts", what they really mean is "paying LucasArts a ton of licensing fees so that we can stick their logo on our worthless crap".

True, but I don't mean things like Burger King, I mean small community projects that have previously being doing things with a Star Wars theme without using the Star Wars name. These projects were 'asked' to incorporate Star Wars Unleashed branding and advertisement (if they refused I imagine they'd have been DMCAd into oblivion). Though yeah, LucasArts probably won't be so generous with a project that will directly use their story (or lack thereof).




Mikouen Advanced Member

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#20 12 years ago

Oblivion ain't such a bad place, actually.

All you need is to make sure you carry a silver bow, plenty of arrows and a stockpile of chameleon potions, and they'll have arrows through their genitalia long before they spot you, never mind have a chance to attack you.

:Puzzled:


I don't know how, and I don't know why, but this is totally Sheep's fault.