I have to say, I agree with Kouen on this. It's a good idea, as I love the story of TFU and the character work in it is great. But for all the reasons suggested, I don't think it will work. My suggestion would be a story (possibly based around Vader, he just doesn't get enough lead roles) during the six months that Starkiller is recovering on the Empirical, or Starkiller's search for Rahm Kota. He describes tracking him 'from Nar Shaddaa to Ziost', something that I think would take a while. This way, you could make use of JA's non-linear style, searching planets when you want to for clues, before piecing them together and finding him on cloud city. Failing that, you could base it around Maris Brood
There's a lot of possibilities. I do a fair bit of writing, if you want I could try to come up with a story that could fit.
Hate to break it to ya, but the sequel plans are a negative. TFU is going down the episodic path.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Wow, I'm really surprised at the negativity in this thread! If this is the kind of response I'd gotten when I started making mods years ago, I don't think I ever would have bothered! First, let me introduce myself: I'm Mike Gummelt, I work for Raven Software. I was the game programmer on Jedi Outcast and Jedi Academy that was responsible for the lightsaber combat, force powers and Jedi/Reborn AI (among other things). When Force Unleashed came out, I had the same idea as firedragon - I wanted to make Jedi Academy control more like Force Unleashed to see how it would feel. I wondered if others thought the same and found his YouTube videos. I've offered to help with his mod in any way that I can. firedragon has set out to make a total conversion and that's a very ambitious goal. I've only seen a few TCs ever get finished. But that's what he wants to do, so more power to him. I don't really think it's anyone's place to tell him he shouldn't do it just because other people don't think it's a good idea. The way I see it - that's his idea and people contributing to his thread should have the decency to operate under the assumption that the game concept is a given and not dispute it, basically trying to hijack or destroy the thread. As for the legal issues, here's my take: LucasArts probably won't care. Asking them is likely to get no answer or a "safe" answer of "don't do it". Most companies really won't care at all. The only time I've seen companies come down on mods is when they were concerned that the mods might compete with their own games using that license. That could be the case, here, if LucasArts is feeling litigious, but I highly doubt it. For one thing, Lucas, himself, has been much more supportive of fan work in recent years. For another, this is using a 6-year-old game engine! Not likely to be any kind of competition (they'd have a better case arguing that it might confuse people and make them think this is the PC version of Force Unleashed - it would have to be very clear that this is a *mod* for Jedi Academy, and not call it "Force Unleashed"). That said, I can't speak for LucasArts, so... The one thing I'm not sure about and I need to find out about is if LucasArts has ever released the source code for the single player game. There are some things that would be nearly impossible to do without code modifications (most everything was hardcoded, I only externalized some NPC properties, saber definitions and vehicles - we also had external files for scripts and effects and animation events). If I can actually mod the code, then we could do much more (like Repulse). As for gripping/throwing inanimate objects... I think this may be possible (if I can mod the code). I recall when I was working on the game that I experimented with a force push that automatically found objects in front of you and threw them at the enemy. Physics won't be pretty since there was no Havok back then, so things may not tumble and simulate nicely, but they could probably be thrown. Anyway, I'm rambling on. Just wanted to throw my hat in the ring and voice my support for firedragon, here. Back when I was modding (Aliens Doom 3, Marines Doom 2, Insane Weapons Doom, Ultimate Quake), I never worried about legalities and was overly ambitious and really fed off of positive feedback and encouragement. And now I make games for a living, professionally. :) Michael Chang Gummelt Game Programmer Raven Software
Well said, very well said. Cool that someone from Raven actually posted here aswell :)
i had emailed you mike some time ago looking for the source code but had never gotten an answer but im sure i wasnt the only person. i just wanted to point out that after owning both JO and JA since the days they came out ive never thought any game since could top thier unique lightsaber combat. all the other games that use that sorta button mashing combo based combat is just way too bland. i watched some of the videos on the first post and thought that the mod was looking pretty nice but there seems to be alot that cant be done unless theres a source code realease for the SP engine which is obviously very different than the MP one that is almost identical to Q3a. hopefully well hear back from you about the release on the source code and maybe even see some work from you mike since most game developers were modders before they worked for the big companies. JA always needed someone who really understood coding to really unlock alot more of the game than most people realized and im anxious to see you post back mike!
I sense a troll, something tells me it's not anyone from Raven...
Whether or not you believe he's from raven, what he said still makes sense, yes?
its kind've like what i said, that the game engine is so old that it will never be as good but still awesome. So Lucas Arts probably dosent care so just continue because it wont compete with the Force Unleassed video game like changkhan said.
Schrödinger;4613914I sense a troll, something tells me it's not anyone from Raven...
no troll or random kid who posts on this forum knows half the things even explained in that post, i think its him. i know from modding SWBF2 that the game developers very often like to peek in on active game modding forums for the games theyve created.
Indeed, he seemed too logical to be a WUM, especially since he since he even said 'I can't speak for LucasArts'. Having said that whether or not he actually is who he claims he did speak some sense.