I've been gone for almost a couple days now so I forgot to post this, but we got interviewed by JKHub a few days ago :)
You can view the interview here: Interview: JKGalaxies - Interviews - Articles - Home - JKHub
Also, I'd just like to say there's several never before seen screenshots in here :)
The easy-to-use and functional Jedi Knight Galaxies Launcher will be your ticket into JKG next week, here's a sneak peek!
The artwork in this mod is fscking amazing :3
Also, give me write access to SVN 'cause I want to add some shiny stuff for lols
Holy motherfucking shit, this actually turned out to be a thing? I must say, I am surprised. I was sure it was going to be completely deleted within the first year or two or development due to lack of interest, like literally 99% of mods did. But good job.
I have a steam version of JA, and when i'm trying to launch JKG, i wait for over 9000 hours, then i minimize it and see an error message in JA console. It says something like that: "Cursor.tga can't be loaded cuz color pallete is screwed up." How can I solve this problem? Edit: I finally launched it. But now I have another problem. There is no text on buttons in main menu, just empty blue boxes.
^Might wanna ask on JKHub.org since the developers of this mod are always on over there.
Sounds like you need to change your language settings to English, I assume you're using the launcher to update and such?
Also make sure you're launching the game with the correct launch settings in steam (not thru the mods menu)
We just posted a new Developer Diary a few days ago, this one is a long read but has a lot of information. If you want something to read I highly recommend it ;)
Also, there's a lot of new images including some amazing levelshots of Coruscant and some other maps. You can most easily view them on moddb here New Map Levelshots image - Jedi Knight Galaxies Mod for Star Wars: Jedi Academy - Mod DB