Jedi Knight: Jedi Academy modding tutorials - Submit tutorial -1 reply

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_Mace_

HI!!!

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18th August 2005

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#111 14 years ago

can any1 give me a tutorial on how to make shaders?




Manganiac

I like Pikachu

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16th September 2005

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#112 14 years ago

uh, HI ^^ well straight to subject... anyone could point me a tutorial about adding an skeleton to a model? only one I did find is Psyk0's "complete guid to character Compiling" wich might not be the best one, looks like a little mess from here... needs both XSI and 3d studio? sometimes he talks about "stupidtriangles", isn't that from modelviewer? "windows regional setting set to US???" already starts strange, says I need the skeleton before making the model... Ben Mathis doesn't tell anything about skeleton, he goes from texturing to rigging... unless it's on the poly by poly tutorials... (wich I didn't watch)




Inyri Forge Advanced Member

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15th March 2005

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#113 14 years ago
sometimes he talks about "stupidtriangles"

It's part of the skeleton.

anyone could point me a tutorial about adding an skeleton to a model?

Tim Appleby's tutorial (which you can find on Psyk0's site) is by far the best. You will need 3DSMax and an XSI exporter for that tutorial.

Ben Mathis doesn't tell anything about skeleton, he goes from texturing to rigging.

For this step, it would be much better to skip Ben and go to a tutorial that was designed specifically for the game you're modelling for.




Inyri Forge Advanced Member

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15th March 2005

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#114 14 years ago
sometimes he talks about "stupidtriangles"

It's part of the skeleton.

anyone could point me a tutorial about adding an skeleton to a model?

Tim Appleby's tutorial (which you can find on Psyk0's site) is by far the best. You will need 3DSMax and an XSI exporter for that tutorial.

Ben Mathis doesn't tell anything about skeleton, he goes from texturing to rigging.

For this step, it would be much better to skip Ben and go to a tutorial that was designed specifically for the game you're modelling for.




Manganiac

I like Pikachu

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16th September 2005

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#115 14 years ago

well well... gizmo defeated me I do understand that XSI is probably a much dificult tool, but does it follow these principles? modding, UVW texturing, adding skeleton, and rigging?

I just can't fix the gizmo thing, doesn't want to go back to the object's center no mather what... (should "reset xform" creat a xform modificator?)... I could attach the peaces that scalled to the one's that didn't, but this is just a part of the problem, weird, I've never seen the inverted normals problem wich seens to be the most famous one on forums... I don't get what have I donne wrong




Inyri Forge Advanced Member

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15th March 2005

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#116 14 years ago

Really, having the gizmo in the center shouldn't matter. If you've already got it rigged, ignore it for now, export, and see how it looks.




Guest

I didn't make it!

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#117 14 years ago

Ive done reskinning before but never custom skinning, also have never done mapping or bot support, etc. could someone give me a: Way to get bot support for "MODELS (SKINS)" Easy to use begginners mapping tut, Way to make custom skins like e.g. if i was trying to make jar jar binks, i would need to change skeleton to make ears, etc. Please help me and several others by doing this, thankyou! bi




Mikouen Advanced Member

What?

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4th September 2005

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#118 14 years ago

All that stuff is in the tutorials sticky already.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Guest

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#119 14 years ago

I dont think bot support for models is here




Manganiac

I like Pikachu

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16th September 2005

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#120 14 years ago

take a custom model (one u downloaded for instance) and change values, bleave it, it's simple... you can learn a lot just by looking around you...