JK3 BSP compiling (BSP types) -1 reply

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Guest

I didn't make it!

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#1 12 years ago

Hello, I am a newbie with GTK radiant (14 for Mac OS 10), and I am having some trouble. None of the BSP selections on the tutorials match the selections in my BSP tab. For reference, here are my selections:

Q3Map2: (single) BSP -meta Q3Map2: (single) -vis Q3Map2: (single test) -vis -fast Q3Map2: (single test) -light -faster Q3Map2: (single test) -light -fast Q3Map2: (single) -light -fast -super 2 Q3Map2: (single) -light -fast -super 2 -filter Q3Map2: (single) -light -fast -super 2 -filter -Bounce 8 Q3Map2: (test) BSP -meta -vis -light -fast -filter Q3Map2: (test) BSP -meta -vis -fast -light -fast -super 2 -filter Q3Map2: (final) BSP -meta -vis -light -fast -super 2 Q3Map2: (final) BSP -meta -vis -light -fast -super 2 -bounce 8 Q3Map2: (simulate old style -light -extra) BSP -meta -vis -light -super 2

If anyone could tell me what these do, it would be appreciated.




DracoLich

~Senatu

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11th January 2006

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#2 12 years ago

I have same selection lol. Well, if you test your map its best to do: Q3Map2: (test) BSP -meta -vis -light -fast -filter

Or if your map is complete and that is final compile do: Q3Map2: (final) BSP -meta -vis -light -fast -super 2 -bounce 8

That's way I'm doing it




Mikouen VIP Member

What?

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4th September 2005

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#3 12 years ago

Most tutorials were written using an older version. They do exactly the same as the older versions, they've just been renamed in GtkRadiant 1.4.0 and 1.5.0 since those versions support multiple games.

Just put both lists side by side, and each option is the exact same as the one beside it.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Guest

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#4 12 years ago

Ok, thanks

Why is it compiling as a .bak, and not a .bsp?




Szico VII

We want FF7-2/remake!

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15th September 2003

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#5 12 years ago

It saves your .map file as a .bak file and then uses the .bak file so you can contnue editing your map whilst it is compiling without screwing up the compile due to changing brushes e.t.c.

It also means you can rename .bak to .map if you lose your original .map file.




Guest

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#6 12 years ago

yeah, but where is the bsp?




Szico VII

We want FF7-2/remake!

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15th September 2003

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#7 12 years ago

it is created during the compilation process and stored in the /maps folder. It is deleted usually if the compile fails due to a leak or other error.




Guest

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#8 12 years ago

How do I fix this problem?




Guest

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#9 12 years ago

to fix a leak is easy.just unleak it :).haha.or are you saying you dont have a bsp?if so try checking in my documents.that happend to me once :P




iswer

Mapper, Modeller, Musician

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18th April 2004

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#10 12 years ago

just read everything in richdiesels tuts in the mastersticky