Hello, I am a newbie with GTK radiant (14 for Mac OS 10), and I am having some trouble. None of the BSP selections on the tutorials match the selections in my BSP tab. For reference, here are my selections:
Q3Map2: (single) BSP -meta Q3Map2: (single) -vis Q3Map2: (single test) -vis -fast Q3Map2: (single test) -light -faster Q3Map2: (single test) -light -fast Q3Map2: (single) -light -fast -super 2 Q3Map2: (single) -light -fast -super 2 -filter Q3Map2: (single) -light -fast -super 2 -filter -Bounce 8 Q3Map2: (test) BSP -meta -vis -light -fast -filter Q3Map2: (test) BSP -meta -vis -fast -light -fast -super 2 -filter Q3Map2: (final) BSP -meta -vis -light -fast -super 2 Q3Map2: (final) BSP -meta -vis -light -fast -super 2 -bounce 8 Q3Map2: (simulate old style -light -extra) BSP -meta -vis -light -super 2
If anyone could tell me what these do, it would be appreciated.
I have same selection lol. Well, if you test your map its best to do: Q3Map2: (test) BSP -meta -vis -light -fast -filter
Or if your map is complete and that is final compile do: Q3Map2: (final) BSP -meta -vis -light -fast -super 2 -bounce 8
That's way I'm doing it
Most tutorials were written using an older version. They do exactly the same as the older versions, they've just been renamed in GtkRadiant 1.4.0 and 1.5.0 since those versions support multiple games.
Just put both lists side by side, and each option is the exact same as the one beside it.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Why is it compiling as a .bak, and not a .bsp?
It saves your .map file as a .bak file and then uses the .bak file so you can contnue editing your map whilst it is compiling without screwing up the compile due to changing brushes e.t.c.
It also means you can rename .bak to .map if you lose your original .map file.
it is created during the compilation process and stored in the /maps folder. It is deleted usually if the compile fails due to a leak or other error.
to fix a leak is easy.just unleak it :).haha.or are you saying you dont have a bsp?if so try checking in my documents.that happend to me once :P
just read everything in richdiesels tuts in the mastersticky