what we mean is that he should just become the self sufficient modeler everyone else is and just learn how to get it in game, its not that hard. most people are just so eager to help cause they wanna get their hands on it before anyone else does, most will even go as far as giving it out to every person on their buddy list, its happened alot.
I was looking at it in 3DS Max and I think it has too many poly.
You think it does or you know it does?
Perhaps if you're offering to get the model in-game you should try to know it has too many polies instead of think it does. There's a big difference.
its topology is bad from what i can tell in the pics, the buttocks definately need to be rebuilt, so weighing it and UV mapping it now would be a waste of time.
minilogoguy18;4731442its topology is bad from what i can tell in the pics, the buttocks definately need to be rebuilt, so weighing it and UV mapping it now would be a waste of time.
Well, I canshare you the model to analyze it carefully, the help and criticism is recived when it helps to improve and not just ask that we just have to "spontaneosly" do without feedback, I know you are asking us to e ourselves to reach that, but If I'm asking for help refining the model It's cos as I said, it's my first model, and for last It doesn't bother me if I didn't see it ingame, I want to meake a good model, thats it; if someone helps to finish the UVmap, skink and weighting thing would be awesome to play with it, if not...
Thanks for commenting anyway!:bows:
Like I said, I have no problem helping getting this in-game. It's just that the face looks too detailed for JKA.
It doesn't look any more detailed than any JK3 model. Have you actually ever made/rigged a player model before, or are you shooting at the wind hoping that something you say sounds smart?