Jumping higher & farther question -1 reply

Please wait...

Ferethor_Leonus

Uh...yeah...

50 XP

18th October 2006

0 Uploads

28 Posts

0 Threads

#1 10 years ago

Is there by any chance a mod that makes it so you can jump higher and farther in the game, perferably SP. And also, is there a way to make it so that NPC's you're fighting that can force-jump will jump around all over the place, kinda' like the fighting in Final Fantasy 7: Advent Children? Not so much that you can't hit them because they move around so much, but I'd like to be able to have fight scenes similar to the ones in the movie. And if there isn't a mod that does that, could anyone tell me how to make one?




Mikouen VIP Member

What?

145,602 XP

4th September 2005

4 Uploads

11,730 Posts

2 Threads

#2 10 years ago

You'll never be able to have fight scenes like in the movie in any game, period.

But the reason for why not in JK3, is hardcoding. SP is untouchable, the MP code is partial. Not enough to build a brand new AI engine on, and last I checked Force powers were universal in both elements of the game and so were contained in the "core" source code.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Ferethor_Leonus

Uh...yeah...

50 XP

18th October 2006

0 Uploads

28 Posts

0 Threads

#3 10 years ago

Lol, well I wasn't expecting it to be quite as intense as they are in the movie, but it would be nice if your enemy would try to move around a lot more rather than just fighting in the same stupid little general spot. So you don't know how to at least change the height and distance you can jump?




Guest

I didn't make it!

0 XP

 
#4 10 years ago

At least i know that you can jump higher in moviebattles, no idea how they did it and i dont know who to ask. But if you want a mod to jump really high on, start playing moviebattles.




Guest

I didn't make it!

0 XP

 
#5 10 years ago

well I am not sure if this is on the SDK, but search for MaxHeight = forceJumpHeight[pm->ps->fd.forcePowerLevel[FP_LEVITATION]];

in bg_pmove.c

Hope it helps;)




iswer

Mapper, Modeller, Musician

50 XP

18th April 2004

0 Uploads

1,601 Posts

0 Threads

#6 10 years ago

Couldn't you just change the gravity? =/




Ferethor_Leonus

Uh...yeah...

50 XP

18th October 2006

0 Uploads

28 Posts

0 Threads

#7 10 years ago

Where do I find that thing, Ace?




Guest

I didn't make it!

0 XP

 
#8 10 years ago

ha sorry i assumed you know about the sdk =p. You know something about coding? But remember that what I said it's for MP only




Ferethor_Leonus

Uh...yeah...

50 XP

18th October 2006

0 Uploads

28 Posts

0 Threads

#9 10 years ago

Oh... well then nvm, I have no interest in MP, to be honest... and ...er, no I don't know anything about coding, lol.