KOTF sabers in a non KOTF JA install -1 reply

Please wait...

Shinobi2204

GF Pwns Me!

50 XP

3rd January 2003

0 Uploads

49 Posts

0 Threads

#1 9 years ago

just wondering, i installed KOTF which is nice and all, but i dont like the fact that when you play a standard game you have ll the powers unlocked, so i was wondering if there was anyway to install just the sabers to a standard game (so they work in SP)?

also, if this is possible, can i use these sabers midgame or do i have to start a new game?

if not, are there any SP saber mods that add them to the main menu?




Mikouen VIP Member

What?

145,608 XP

4th September 2005

4 Uploads

11,730 Posts

2 Threads

#2 9 years ago

Download Pakscape. Use it to open the "mod"'s asset pk3s, and find the ext_data/sabers folder. Drag this folder out to any other window (My Documents, for example).

Now, within these same asset pk3s, locate the models/weapons2 directory. You'll be presented with a mass of folders, each one containing the model and texture files. Look in each to see which ones are for the sabers, and then drag them out to any open window as well. (You can tell the sabers apart from other things by simply looking at the texture files, which should all be in JPEG format so even MS Paint can open them.)

Start a new project in Pakscape (File->New, or CTRL+N). Inside this project, create the following folders: ext_data models weapons2 (Create this one inside the models folder.)

Now, remember those folders you extracted from the "mod" assets? Find those again.

Within your new Pakscape project, navigate to the ext_data folder. You should see that it's empty. Drag the sabers folder into this empty space.

Now, navigate to the models/weapons2 folder of your project. Drag all of the folders containing the saber models/textures into here.

Assuming your folder structure is correct, you will be left with this:

ext_data/sabers/(a load of .sab files) models/weapons2/(a load of folders containing .glm, .md3, and .jpeg files - also maybe .png and/or .skin files depending on how the saber was compiled)

At this point you can save your project. Go to File->Save As. Make sure the 'Save as type:' box is set to "Quake 3 Pak (.pk3)". Type in a filename and press Save.

Voilá! You have a pk3 file containing all of the sabers and nothing else.

Alternately ya could just find them and download them from kosher sources, but eh. If you already got the stuff, you already got the stuff. :clueless:


I don't know how, and I don't know why, but this is totally Sheep's fault.



Shinobi2204

GF Pwns Me!

50 XP

3rd January 2003

0 Uploads

49 Posts

0 Threads

#3 9 years ago

ok thanks...seems quite complex, all i really want is an Obi Wan Ep1/2 saber that overwrites one of the standard sabers, so i can then use a code to get it ingame, i looked on JKfiles.com, but they only seem to have Ep3 Obi Wan sabers




Mikouen VIP Member

What?

145,608 XP

4th September 2005

4 Uploads

11,730 Posts

2 Threads

#4 9 years ago

It's much more simple than it sounds, once you get in there and can actually see the things I'm pointing out you'll understand it a lot more.

As far as an Ep1/2 hilt of Obi-Wan's, this one overwrites the Praetor hilt.

You don't actually need to overwrite an existing hilt in order for them to be compatible with the cheat codes, though. If you can check in the hilt's .sab file (it opens in any text editor), and locate the block of text for the saber you're trying to use, the line right above the open-curly-bracket is it's saber code.

For example:

omghilt { (Insert stuff here.) }

You'd use /saber omghilt to get that particular saber.


I don't know how, and I don't know why, but this is totally Sheep's fault.