KOTOR II: Darth Sion [WIP] -1 reply

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Lightsource

Come to the light

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18th April 2007

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#1 10 years ago

Well I know I had a thread before with this model, but to make things more organized I'm starting a new one.

Since I wasn't happy with the model and now I'm more sure of what am I doing with human models I want to finish this guy who was left in the bottomless pit of files in my pc. I deleted all the maps of the original model merged all together again and started things over.

Now I think I have something looking much better that before, so here's the first picture with a little paint over as an extra... that part on his shoulder it's going to be some new clothings that I'm going to add, based on some designs for him that I have seen around the web... that way the model will have more customizable options to use.

Spoiler: Show
attachment.php?attachmentid=66666&stc=1&d=1221444615

I'll be posting some more pictures once I have the new maps and textures done...




GlitchMasterShmit

One and only...

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24th April 2007

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#2 10 years ago

aw sweet, a Sion model done the right way!




MaceCrusherMadunusus

Movie Battles II Mapper

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12th January 2005

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#3 10 years ago

That is pretty awesome.




Guest

I didn't make it!

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#4 10 years ago

Good job mate, keep up the wqork looking forward to the final. :)




Guest

I didn't make it!

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#5 10 years ago

Looks pretty good! Unfortunately, I don't like KOTOR2 very much. In fact, I got rid of KOTOR2 due to my dislike of it...




Lightsource

Come to the light

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18th April 2007

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#6 10 years ago
The Soleutator;4576937Looks pretty good! Unfortunately, I don't like KOTOR2 very much. In fact, I got rid of KOTOR2 due to my dislike of it...

yea well it may not be the best game ( or best finished game :uhm:) but this character is one of my favorite sith lords of the star wars universe... along with Darth Traya and Vader.




byrdface

The Zero

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19th August 2008

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#7 10 years ago

that guys sweet i cant wait until its finished with shaders and textures




-Samurai-

I left this blank.

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19th July 2006

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#8 10 years ago

Dont know if you're looking for crits or anything, but Sion was much more thin than that, and his face was longer. But, you said you're gonna be using designs you've seen of him, and I havent seen them. Maybe others invisioned him as a more muscular guy. Would be cool to see what you think he looked like before the burns and scars. If you're looking for extras, that is.




Lightsource

Come to the light

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18th April 2007

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#9 10 years ago
-Samurai-;4577043Dont know if you're looking for crits or anything, but Sion was much more thin than that, and his face was longer. But, you said you're gonna be using designs you've seen of him, and I havent seen them. Maybe others invisioned him as a more muscular guy. Would be cool to see what you think he looked like before the burns and scars. If you're looking for extras, that is.

you only need to search Darth Sion over google... in one picture you can see he has some bolts or something like that and in the other he has a shoulder pad and a cape... also the face is different from the original Kotor version

Spoiler: Show
attachment.php?attachmentid=66674&stc=1&d=1221456530attachment.php?attachmentid=66675&stc=1&d=1221456530

So I thought it could be a fun idea to add some more details to this guy to make it more interesting... also the idea of a healed Sion is great so I'm going to try that too...

and about the muscles, I'm going to change that too, it's just that I was still trying to fix some other things of the old model.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#10 10 years ago

Your polyflow in some places (chin, left eye and loincloth) is a nightmare. The eye is best kept an 8 or 12 segmented sphere. Modeling anatomical details such as the abs, pectorals and clavicles is a waste of polygons, you can add all those details when you're texturing and I know you're good enough to pull that off.