Lighting -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 8 years ago

I'm fairly new to mapping, and I'm having a problem with lighting. I'm using GTKRadiant 1.5

I've read several different tutorials, watched videos, and looked over example maps such as the ones included in the raven pack for GTKRadiant 1.4

I'm trying to add a basic light to my map, and have created it exactly as I've seen, however in-game it doesn't show up. I'm using the last build on the list like I've been shown in several tutorials the one that says:

Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2

(I've also tried a few of the other choices to compile it after that one failed but didn't get any different results, and tried various levels of intensity in the light, as well as trying linear 'spawnflags 1' and noincidence 'spawnflags 2')

Anyone know what I might be doing wrong? Here's exactly what I have in the light entity:

_color 1 0.744701 0.44004 classname light light 50 origin 1727 3801 113




Gamefreakjf11

I'm too cool to Post

50 XP

16th February 2010

0 Uploads

12 Posts

0 Threads

#2 8 years ago

try taking off the color and see if it does anything. If not try check if the light is inside a brush or in the wrong place.:)

EDIT: Also, I use the first of the (Final) builds.




kidoncrack

Bean pot pie

50 XP

25th March 2008

0 Uploads

181 Posts

0 Threads

#3 8 years ago
Shenron;5243959what I have in the light entity:

You only have one light entity? 0_o Or is that just a typo?

Plus, light 50 is a small size.

scale will increase brightness, light will increase size and brightness.

Additionally, you can add some ambient light to your map with the worldspawn entity, read it's instructions.




Guest

I didn't make it!

0 XP

 
#4 8 years ago

I've tried various sizes, ranging from 50-5000, and I've moved it to several other places, but I'll see if removing the color makes any difference.

And yes it's the only one; like I said I'm new to mapping and what I'm doing now is only practice, I'm practicing my lighting; not creating a masterpiece.




kidoncrack

Bean pot pie

50 XP

25th March 2008

0 Uploads

181 Posts

0 Threads

#5 8 years ago

Shenron;5244106I've tried various sizes, ranging from 50-5000, and I've moved it to several other places, but I'll see if removing the color makes any difference.

And yes it's the only one; like I said I'm new to mapping and what I'm doing now is only practice, I'm practicing my lighting; not creating a masterpiece.

Ah, well here's what you need: RichDiesal's JK2Radiant Mapsource - Mapping University

This covers lighting specifically: General Concepts 101: Lesson 6 - Basic Lighting

If the number and size of lights doesn't help, you may simply have a leak in your map.




Raz0r

Worse than most terrible

50 XP

27th September 2006

0 Uploads

6,737 Posts

0 Threads

#6 8 years ago

Just curious, is the game running in full-bright mode? or is everything pitch black? Full-bright is enforced when no lights are found in the .bsp




Guest

I didn't make it!

0 XP

 
#7 8 years ago

It was running in full-bright mode.

You were right, it must have been something wrong with the map I was testing it on; I made a completely new one and it worked like normal on that one. I don't know what could have been the problem with the map I tested it on the first time, but at least now I know it was a problem with that map and not GTK (since I've previously had errors with 1.4 on this computer)

Thanks for all your help though, everyone.