Lighting in maps =_= -1 reply

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kimura-san

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24th February 2007

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#1 10 years ago

Hi all just need a bit of help. I have been reading rich deisils tuts on mapping, but when it comes to lighting he says that there is a light entity already in the map before you even start, how do i find this and edit it what im trying to achiev eis this atmosphere: 7.jpg2.jpg1.jpg




Guest

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#2 10 years ago

He probably means ambient lighting. You can access this via the worldspawn, (press n on any non-entity brush), and add the key: ambient and value: 20.

I would never go over 20, because ambient lighting generally makes maps overbright and unprofessional. Use a smaller value, and add light entities into the map to add depth. (Right-click > add light > press 'n' > change light value depending on how bright you want the light to be).

For the screenshots you've shown. Use small yellow lights near the base of the columns, (change colors by selecting light and pressing 'k'), and point lights from the ceiling, (lights attached to an info_null, or target_position.)




kimura-san

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#3 10 years ago

you are a star!!! thanks that makes so much more sense lol excellent this will allow me to get so much further with my project. Cheers again mate. :D




NAB622

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#4 10 years ago

You can also use "_minlight" on your worldspawn to make sure even the dark areas of the map have a little bit of light. But that's not very widely used. Ambient is generally better.

About changing the color of the light - in Radiant 1.4, that only works the first time you do it. If you want to edit it again, you'll need to go into the entity window and edit the "_color" key. Just click it, and change the value. It's listed in RGB format, with spaces between the numbers.

Spineless is dead on, though. :)




kimura-san

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#5 10 years ago

creepy i was just gonna edit my post to ask aobut changing lighting / ambianc etypes for various areas. eg: i am also making areas that have a very different effect due to aspects such as windows like this: 28002.jpg28004.jpg28006.jpg so what you just said about if i need to change it again at some point what did u mean exactly. sorry im a bit hmm... non technical minded lol




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#6 10 years ago

ov_nab622;4612414About changing the color of the light - in Radiant 1.4, that only works the first time you do it. If you want to edit it again, you'll need to go into the entity window and edit the "_color" key. Just click it, and change the value. It's listed in RGB format, with spaces between the numbers.[/quote]

Really? I've never edited an rgb value via the entity window (although I know you can do it that way), the rgb window has never failed for me. Maybe it's a glitch.

ov_nab622;4612414Spineless is dead on, though. :)

You would have said the same thing, I just got there first :D

[quote=kimura-san;4612434]so what you just said about if i need to change it again at some point what did u mean exactly. sorry im a bit hmm... non technical minded lol

Basically, all ov_nab is saying is that you may need to use the entity window 'n', to edit light color values... (e.g. from white, to yellow, to blue), rather than the rgb window 'k', because of some sort of glitch. It's always worked for me however :S.

For those new pictures, I would use a slightly yellow tinted point light for each of the windows facing towards the center of the room, low-value white lights for the ceiling, and ambience. It's really a trial and error scenario. Tweak the lights, compile, and find out what works best.




kimura-san

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#7 10 years ago

OKAY I GE TIT , THANKS AGAIN MEANS ALOT. :nodding:




NAB622

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#8 10 years ago

Spineless;4612439the rgb window has never failed for me. Maybe it's a glitch.[/quote] It is.

[quote=Spineless;4612439]You would have said the same thing, I just got there first :D

Actually........I was too busy to reply.

The glitch is this: In Radiant 1.4, if you use K to set the color on something, the next time you try to set it, it will not change the value. I think it's because Radiant isn't erasing the old variable.....anyway, you can use K as long as you manually delete the old "_color" key/value pair. :D




iZero

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#9 10 years ago
kimura-san;4612488OKAY I GE TIT , THANKS AGAIN MEANS ALOT. :nodding:

Yay.




kimura-san

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#10 10 years ago

:mad: am i just being retarded :confused: this is how im doing it is this what u meant because its not making a difference when i compile and test. problem-lighting.jpg




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