Lighting in maps =_= -1 reply

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Guest

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#11 11 years ago

You can't put rgb values in the worldspawn as far as I know.

Just use key: ambient, and value: 10. Then work with your other entity lights to create color.




The One and Only VIP Member

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#12 11 years ago

Of course you can give ambient lighting a color. Pull down the second panel in the entities window for a full list of commands.




NAB622

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#13 11 years ago
The One and Only;4613755Of course you can give ambient lighting a color. Pull down the second panel in the entities window for a full list of commands.

Yeah, underneath the word "worldspawn" you'll see two grey bars with dots in the middle. Grab the bottom one and pull it down. It's got all your info in it. (didn't even notice it XD)

No idea why Radiant does that. It seems random. I had the same problem, but only on my first install.

The value you would use for the ambient light is just "10".

The color goes into a "_color" key, in RGB format. A 1 would be the top intensity, and 0 would be none. And you need a space between the colors. So if I wanted pure, bright red, I would put this color value: "1 0 0"

Bright cyan: "0 1 1"

Dark green: "0 .3 0"




kimura-san

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#14 11 years ago

kk her eis what im doing, which is blatantly worng but my mind doesnt get it lol i select my ceiling as my non entity brush, press N type in ambient in key and 10 as my value, i then go to bsp menu select the shortes toption to compile and then go load it in solo player to test, but ther eis no light chnage at all. i know this is not right so can someone expalin to me what retaerded mistake im making please :D ty




Mikouen VIP Member

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#15 11 years ago

Of course there's no light, if you're not using a -light compile. :Puzzled:

Every compile has a different purpose. -meta is a basic quick compile for testing architecture, entities and texturing.


I don't know how, and I don't know why, but this is totally Sheep's fault.



kimura-san

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#16 11 years ago

thank you very much Mikouen :D see i said retarded mistake lol. kk so now here is some progress shots thanks to you guys who have helped me, im start, yes starting to grasp it, however ther eis something in these shots that bugs me ignoreing the basic architechture which i am working at still, its the dappled lighting one side of my room has the lighting right, shot 1, but shot 2 and 4 shows the other side which has a dappled effect. take a look and see if you can tell me why this is? i havnt used any different settings from one side to the other, also in game the lighting effect isbetter, my screenies brightness is dulled down for some reason =_= lol. shot0029-3.jpg shot0030-3.jpg shot0031-3.jpg shot0032-3.jpg shot0034-2.jpg




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