Lighting Issues -1 reply

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Durandal21

I am beyond the barricade

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8th June 2004

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#1 12 years ago

I am a terrible lighter, if someone could direct me with advise to something like sun creations, or perhaps i create a whole map and mail it to a partner and we edit everythign together and de-bug all the crap i've done, cause all i really wanna do is make a damn good map

alright, thanks -Durandal




malrak_dossta

Kuchiki Malrak

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27th November 2005

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#2 12 years ago

i really wish i could help you with that, but i dont have any experience yet on it... i wish i did, id help in a heart beat :(.. oh well




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#3 12 years ago

Check out rich diesel's site. There's a link in the modding and editing sticky. It tells you how to create/eliminate shader suns and even entity suns! Also it has some tips in lighting!




21st July 2005

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#4 12 years ago

I need to mention something to you guys: If someone has a problem, post only if you know a solution. Otherwise you're just spamming really.

I would be willing to look at the .map file and give you pointers, though I have a lot of other things to do so I won't be able to actually do it for you.




se7enraven

Order of the Dragon Knight

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29th March 2003

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#5 12 years ago

Decent turotial on entity suns: http://www.map-review.com/index.php?page=tutorial_view&id=16

another: http://www.map-review.com/index.php?page=tutorial_view&id=19

Alot of what will make your map enjoyable, is what actually appeals to you, so mess around with the different types of lights and compiles to see which best suits your purpose. Good luck-Peace!




Manganiac

I like Pikachu

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16th September 2005

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#6 12 years ago

still haven't tested the first tutorial posted by you se7enraven (couse gtk did shutdown while loading textures for sky and I got bored couse of that (low memory)) but does it make the sun light come from far way? couse the lights I saw in GTK have an origin and it must come from inside the map (can't put it far in the voad or it leaks, and if u walk around it... well u got it... still learning the very basic of basic things... (not sure I'll even continue, don't like gtk...)




Manganiac

I like Pikachu

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16th September 2005

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#7 12 years ago

couldn't find edit button (weird... though I could redit, it was 45 minutes... more or less)

well, there's this tutorial from Rich Diesal's mapsource: http://www.darthg.com/richdiesal/darthg/Shaders_365/Lesson3/sh365lsn3.htm right in the midle of the page line 11 tells about sunlighting

that' pretty much what I was looking for (an outdoor sun as he says) but as this is just a first map for personal enjoyment I wich there were a quicker way xP (it's a custom shader for your skyboxes)

ps.: a bit off thread... can you hide or group bruches in GTK radiant? this would be a lot helpfull...




Mikouen VIP Member

What?

145,608 XP

4th September 2005

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#8 12 years ago
Manganiaccouldn't find edit button (weird... though I could redit, it was 45 minutes... more or less)

30 minutes is the time limit for edits. I know, sucks don't it? :P


I don't know how, and I don't know why, but this is totally Sheep's fault.



se7enraven

Order of the Dragon Knight

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29th March 2003

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#9 12 years ago
Manganiacstill haven't tested the first tutorial posted by you se7enraven (couse gtk did shutdown while loading textures for sky and I got bored couse of that (low memory)) but does it make the sun light come from far way? couse the lights I saw in GTK have an origin and it must come from inside the map (can't put it far in the voad or it leaks, and if u walk around it... well u got it... still learning the very basic of basic things... (not sure I'll even continue, don't like gtk...)

Yes, it doen't matter where the actual light and info_null entities are, they appear as if coming from the sky...although probably best to have them off the ground INSIDE the map, so if you map has a low ceiling, it will not look like it as the light does not come directly from the entity. And for reference a "pointlight" is just a simple light entity (confused me the first time). So follow the tutorial and you should get a desireable result. A blue/purple light makes an excellent moon color, I might add. I set mine about 5 charecter heights from the map ground, so it does'nt need to be way up in the air. Peace!