Lighting through dust problem -1 reply

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klinger14

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11th November 2008

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#1 10 years ago

Hi!

I want to ask You guys about something. Many, playing JK3, I saw maps with specific effect: Light was able to see in air, like it was beating through the dust dojo.jpgdojo_port.jpg

Do You know, how to do it? I will be thankful to get some answers!

-Bartek




klinger14

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#2 10 years ago

Sorry for double post!

I am talking about doing it in Radiant 1.4




cloudflint

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#3 10 years ago

Its a texture you apply to a brush, the texture you use is common/dark_dust You create a brush in the shape you want the light beam to be then apply the dark_dust texture to the sides and put nodraw on the ends.

Here is a map file i made a while ago demonstrating how to use it in case you have troubles: light example map




klinger14

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#4 10 years ago

Thanks, You gave me a big help, Bro!




cloudflint

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#5 10 years ago

No problem, someone really should put this info on the master sticky or something, it gets asked alot.




klinger14

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#6 10 years ago

OK, but when I try to make it long, it appears just to some length, then it dissapears, and shows again few meters away...why is that??




cloudflint

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#7 10 years ago

have you set the texture to "fit" rather than axailing it?




klinger14

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#8 10 years ago

jamp-20081228-215107.png That's now it looks in game

noname4.jpg And that's how it looks in Radiant




cloudflint

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#9 10 years ago

Ah, you have the textures going the wrong way! You see how the texture goes from white to black? Thats how your light will fade so the light beam will start from the light side fading to the dark side.

Flip the dark_dust texture on the top of the brush around 180 degrees from what its at now and flip the texture on the sides 90 degrees to the left so they are running to the left instead of upwards and it should work.




klinger14

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#10 10 years ago

I know how to flip the top texture, but I don't know how to flip side texture, so it will match like You said...:(




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