I want to ask You guys about something. Many, playing JK3, I saw maps with specific effect: Light was able to see in air, like it was beating through the dust
Do You know, how to do it? I will be thankful to get some answers!
Sorry for double post!
I am talking about doing it in Radiant 1.4
Its a texture you apply to a brush, the texture you use is common/dark_dust You create a brush in the shape you want the light beam to be then apply the dark_dust texture to the sides and put nodraw on the ends.
Here is a map file i made a while ago demonstrating how to use it in case you have troubles: light example map
Thanks, You gave me a big help, Bro!
No problem, someone really should put this info on the master sticky or something, it gets asked alot.
OK, but when I try to make it long, it appears just to some length, then it dissapears, and shows again few meters away...why is that??
have you set the texture to "fit" rather than axailing it?
That's now it looks in game
And that's how it looks in Radiant
Ah, you have the textures going the wrong way! You see how the texture goes from white to black? Thats how your light will fade so the light beam will start from the light side fading to the dark side.
Flip the dark_dust texture on the top of the brush around 180 degrees from what its at now and flip the texture on the sides 90 degrees to the left so they are running to the left instead of upwards and it should work.
I know how to flip the top texture, but I don't know how to flip side texture, so it will match like You said...:(