When i load my map in console it says the images have a lightmap but no lightmap stage and the image does not show. What does that mean and how can i fix it?:lookaround:
Also, i was wondering if its possible to change someones score in a server if your admin. Lets say i had 100points/kills. And i wanted to change it to 25. Is it possible to do that without killing myself 75 times? How about to others. If theres anyway to do this please tell me. :)
DualsMasterWhen i load my map in console it says the images have a lightmap but no lightmap stage and the image does not show. What does that mean and how can i fix it?:lookaround:
It means you don't have a stage that has map $lightmap in it, but you also don't have [/i]q3map_nolightmap[/i] specified.
I have the .shader file in textures/mytextures and it looks like this
textures/MYTEXTURES/kungfu.jpg { qer_editorimage textures/MYTEXTURES/kungfu.jpg surfaceparm notrans surfaceparm solid surfaceparm nofog surfaceparm lightmap $lightmap q3map_nolightmap
fogparms ( .6 .6 1 ) 1200 }
//My custom Textures
Is this where i should put it or somewhere else? i also have a .shader file in the shader folder with this information
textures/MYTEXTURES { surfaceparm MYTEXTURES
{ map textures/MYTEXTURES/kungfu.jpg tcMod turb 0 .5 0 9.6 tcmod scale 2 2 tcmod scroll 9 5 blendFunc GL_ONE GL_ZERO rgbGen identity }
{ map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }
Does it go there or the other one where i put it? It shows up in radiant but not in the game.
That's a horribly written shader, could you just specify the effect you want to achieve? I'll write you the shader for it.
I just want it to show up in the game. Normal lights and stuff nothing special.
What do you want the shader to do, as in, what effects do you want it to have? You;ve got a bunch of contradicting lines in that shader.
well, i just copyed that from an example. Ill take anything. I dont want it to be see thoughable and nonbreakable. I can always change it when u give it to me if need something a bit different.
What you have now is a contradicting shader, with stage effects that'll filter out all pure black, and make it move like water.
that sounds good but i dont want it to move like water.