Got my model all finished and weighed, put him in-game, and his lightsaber hovers in the air next to his right shoulder. It does everything it should, everything else on the model is fine, but his lightsaber is about two feet too high in the air. Does anyone know what to do? I feel like it's a simple problem, but I have no idea what it would be. Thanks.
Your lightsaber model you say? I believe to fix this, you simply put the hilt in the 0 XYZ coordinates, and if you use md3view to convert it to a glm, use the regular export, not the one with no 90 degree skewing.
Also, if the blade shows up in the wrong place, well, you need to add a tag. All a tag is is a snazzy way of saying a triangle. To make a triangle, just make a plane or a box and, if you are good enough, you will figure out how to make a triangle out of it (not 3d). Next, you need to make sure that vertex 1 is closest to the lightsaber emmiter, vertex 2 is furthest away pointing straight out, and vertex 3 is straight up from the vertex at a 90 degree angle from vertex 2. I can post pictures if you are completely confused, and let me know what modeling program you are using.
It's a player model that I made. This problem occurs no matter which hilt I'm using. I use XSI for modeling. Sorry for the confusion.
Does anyone have any ideas? Here's a screenshot.
Man Hunt Mod Dev
20th December 2006
did you use "tag_"? for like the placement for the hand?
Im having a similar issue except the weapons always end up in the crotch or the model....im sure i used tag but ill check on that....when i know for sure what causes it...Ill tell you what i did
hmmm..actually mine is only happening when i use the model to replace an npc...so i dont think its the same issue
If I just add a tag on the hand, that should do it? Or should I call it a specific name or add any attributes to it?
Could I cut a corner and just copy a tag from elsewhere on the model and then place it on the hand?