Let's say that I've made a sword named "saber001" inside a new .sab file. I must make it invisible, but not through typing saber's model as "none" because I want it to create a splashback + knockback trigger and when the hilt's path is "none", then it properly hits the ground and play a bounce-off sound although the pushing trigger isn't created. I tried various methods but all of them bring the same effort.
With this model, saber works properly. If someone else needed the answer, then it's above. Topic might be locked.
givin my repulse a try? u could make a shader for it rendering it invisible 2 =)
What's the most important, it works properly. Still trying to find all bounce-off anims and replace them. Eventually fix my force push Since "saberModel "models/weapons2/noweap/noweap.glm"" meets my expectations I don't need to make a special shader for another model.