Well, last night, I downloaded the uv mapping video, and wanted to try it out, so I decided to make a simple weapon, a giant cleaver, to test it. All went well, and the model is complete, along with the texture maps, so all I need is a texturer, because I fail at texturing, and GIMP is confusing. x.x
Here is a pic of the model.
Yes, I know, it's multicolored, did that to test the uv maps. If anyone would like to do this, state so here, I will pm you it.
Also, I need to find some sword sounds, and maybe some blood effects, if anyone can point me in the right way, it would be greatly appreciated. ^.^
Thank you for your time.
on gimp all yuo do is take that bucket thingy and set it to pattern then pick the metal pattern and use the bucket to spread it all over it
One problem with that, there is no metal pattern.
Try this simple brushed metal effect (found it myself, but won't have been the first to do it...) It's not perfect, but nothing a chrome shader can't fix. 1) Open gimp and get a nice clean canvas (new document, in other words). 2) Use everyone's favourite paintbucket (yay!) and paint the whole thing in a dark grey... if you're not too sure, go on the color selector and put 100 in the Red, Green and Blue boxes to get the right sort of color. 3) Go to Filters, Noise, HSV Noise. Max out all the settings on that. Now it looks like a broken TV :) 4) Filters, Blur, Motion Blur. Keep the main setting as "Linear" (keeps in in lines) but change the length as maximum and the angle as... whatever you want. 180 or 360 makes it left-to-right, 90 or 270 make it top-to-bottom. 5) This sometimes makes rough edges. So soften them! It's the tool that looks like a water droplet in the GIMP side bar thing. If you're not sure how to do it, just make the cursor a big circle and hold the mouse and go all over the picture. Should make it look a little better. Now, obviously it doesn't look like an amazing piece of metal, but use a shader to hide the shoddy texture work (someone experienced is gonna kill me for all this :| ). This is easiest if you don't plan a commercial release... Find a file with a chrome shader or look for one in the Jedi Academy Base (Gamedata/Base folder, in one of the Assets pk3s in a "shaders" folder). Copy it, put it in your own shaders folder, change the file paths and put it in your .pk3 (shaders folder would be in the pk3 like models, maps, textures and all that lot - so in it's own folder in the .pk3)
I was planning on a commercial release, which is why I was looking for a texturer, though I will try your suggestion.
Also, can anyone help with the other things?
Commercial release? I don't think anyone around these forums have quite enough skill for commercial skinning.
No, I didn't mean THAT... I meant releasing it to the public, but was far too tired to use so many words. I was trying to say that if you weren't gonna put it up for download and you were using it for yourself only, you wouldn't have to ask for permission for using someone else's shiny shader(although I might anyway, but that's just me... doormat).
I might be able to get sword sounds. Dont trust entirely on me though.
What!?!? Using 2 profiles!? Anyways, if you weren't planning for public release, I may give it a go, when I have time...
I've got the texture problem worked out, a friend helped me with that.
But can anyone help with my other points?