I am a first-time modder and editer using gtkradiant 1.3.12. Can anyone please tell me how to make a map saved as a .bsp file so i can play my map in JA?
There are links to a few map making/compilation tutorials in the master sticky. :)
Thank you DataLord, there was a link to a compiler. However, when I clicked on it, my browser gave me a 'server not found' message. Can you or someone else redirect me to a compiler that works?
On another note, when i went to the bsp menu in Gtkradiant, it said "Error connecting to listening port 39000. Try running with bsp monitoring disabled if you can't fix this." How can I do that?
I'm not really familiar with GTKRadiant. Check the settings. As for the link, have you tried any other links in the master sticky?
just a few but they all look like they are using somehting called jk2radiant
I didn't make it!
Im sorry if I read incorrectly but your using jk2radiant?!?If so,NO.Gtk radiant 1.4.0 or gtk radiant 1.5 but .1.4.0 is easier in my opinion.
no i AM using gtkradiant 1.3.12 but the tutorials were using jk2radiant. So is there any way to rrun with bsp monitoring disabled? (I found one way but it is very comlicated and messes up the 3d window)
I dunno if this helps - make your map - remember to put an info_player_start and lights in. then save it as test, for example. Compile it, go to bsp at the top in Gtkradiant and select one of the test compilers. If its just a room then compiling it shouldnt take more than 30 seconds. Fire up jk2/jka and bring down the console using shift and ` (the button next to 1 on the far left) type this in : [COLOR=red]map test[/COLOR] It will then go to your test map that you made. Oh yeah and get radiant 1.4 if you can :)
If you're using GTK-Radiant, And you want to disable BSP monitoring.. Edit > Preferences > Other > BSP Monitoring. Uncheck the box that enables BSP Monitoring. Simple, really.
mike elfOh yeah and get radiant 1.4 if you can
I actually advise using 1.5.0 now. The buggy builds have come and gone, and 1.5.0 is a much more powerful editor and doesn't have anywhere NEAR the amount of problems the older build (around January) had - the few problems it does have only figure into the equation if you're using an older Windows version or Linux distro. It may not have everything laid out in easy reach, but there's documentation for it in the Master Sticky, and the interface is actually much better without all the additional clutter. GtkRadiant 1.5.0 is to GtkRadiant 1.4.0, what UnrealEd v3.0 is to UnrealEd v1.0.
I don't know how, and I don't know why, but this is totally Sheep's fault.