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Omegasigma

Mapper and concept artist

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16th March 2006

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1,484 Posts

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#1 7 years ago

Well most of you are aware ive been slowly remaking GoldenEye 64 maps for JA, however, to make the experience a little better, im looking for other members, namely cause to make the experience that much more, it'd need some skins or models, some weapon models, and I know The One And Only, could use some help with his HUD, As for sounds, Ive included with My "Caverns" map, a new V2 GE_assets.pk3, its been revamped with new sounds, removed all the Omaha beach stuff to comply with JKfiles rules. so im looking for anyone who'd be willing to help out for this cause, it doesnt have to all be completed at once, eg the HUD could be released seperately as could my final GE_assets, same goes for weapons. Any help would be appreciated, if not well i'll still do all the MP maps in time.




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#2 7 years ago

GoldenEye 007 - imfdb :. guns in movies :. movie guns :. the internet movie firearms database

Here are a bunch of weapons that were in GoldenEye 64. It has links/pictures for the real-world equivalent so a more detailed/less blocky version that in the original game can be made.




Omegasigma

Mapper and concept artist

50 XP

16th March 2006

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1,484 Posts

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#3 7 years ago

never even knew about that site, interesting




Omegasigma

Mapper and concept artist

50 XP

16th March 2006

0 Uploads

1,484 Posts

0 Threads

#4 6 years ago

well GoldenEye is still shaping up, slowly but still, im placing names and what the person is doing, so if It does grown enough, people's names will be including in credits Mapping: Kahn Omegasigma Weapon Modelling: Jeff_katarn HUD: The One And Only Coding: ? Player Modelling/skinning: ? Bongobob, Id have to thank specially, his temple map is what got my whole project started