Hi, I started making a custom map with easyGen: made my new folder on disk, placed in it the height map, and in it a new folder called textures with textures I pulled from Assets1.pk3. Created everything and exported to map format. So far so good.
Now, I opened up the Radiant, opened the just made map and There was nothing! All I got was an empty room filled with "shader image missing" blocks! Then I changed the path in "preferences" to my custom map folder, and it still didn't worked. I tried to change the path back to the JediAcademy folder but I can't get it right! Every time I change the game path I still can't get the game data to load in the Radiant, and everytime I do it wrong Radian makes a new base folder inside a base folder of the Academy/Gamedata files.
Summing it up: 1.How can I create a map with custom textures? 2.What is the correct path in Radiant to JediAcademy files under Preferences folder (there is only a Quake example, no JA, I looked).
I apologize for not answer your question in detail, but if you follow the processes in the tutorial below at an exact measure your terrain will work.
Concerning the game path, I assume you want the game to have the JA entities. Try looking at Project settings in the File flyout. If this is not the matter I can only assume that you can't choose Jedi Academy as a game.
Ok, thanks... but what if I want to include my own textures, and not use the games pre-existing ones?
Also, I would like to ask you to please tell me what is your path under:
Edit/Preferences/Settings/Paths - Engine Path!
Because when I changed it I can't see anymore no game textures and I could when I first started up the Radiant. What is the correct path for game engine?
I've managed to work out the game path, but still have problems with opening easyGen map in Radiant!
Radiant after importing map in it. Missing shaders and textures?
This is how my folders and files are placed.
I've done everything from the tutorial here: Leveldesign by Darth NormaN
On top of all: there is no Texture Path Change option on my menu bar in Radiant 1.5! Is that option for an older version? Why can't it find the shaders nor the textures?
P.S. I also can't upload jpeg files in attachments! "Upload failed", why? The images are standard resolution, size and are less than 2Mb! What gives?
Please make sure you have mapextras.pk3 in your base folder. It seems like you are missing the common system textures.
21st June 2004
And don't place your shaders in the scripts folder. Shaders go to shaders, scripts go to scripts (this should be a nobrainer, really).
Ok, I've placed shader files in shader folder. But:
1. Where can I find that mapextras.pk3? It's not in the game data folder? 2. Also, what about that missing texture/change folder button that's described in the tutorial (and even in Radiant manual)? Where is it?
Thanks for helping me so far! Luka
Download that and add it into your base folder.
You replace textures by clicking at the tools flyout in the texture window, and then take find/replace.
Ok, you guys have really helped me. I didn't know anything even after I spent hours reading those manuals and tutorials in the sticky post. Half of those links are broken and/or dead! The other half is so badly written I can't understand most of it. Those people who wrote tutorials presume that you know everything about the game, engine and tools you're about to use. I am a beginner and cant find my way around. I'm not stupid, I know: Flash, Photoshop, Dreamweaver, Java & Visual Studio , CorelDraw and a little bit of 3DsMax and AdobePremier... but still can't find my way through those tutorials!
Although you helped me, I STILL can't make my map compile! Here:
1. I downlaoded mapextras.pk3 and placed it inside the base folder like you said.
2. Moved the .shader files from "scripts" to "shader" folder which was logical, right. Although the tutorial clearly stated to put it in the "scripts" folder! I also modified the "shaderlist.txt" adding the name of my map (again tutorial).
3. Entered the Radiant, found the find/replace option. When i tried the example from tutorial (replace "textures/common/caulk" to textures/system/caulk") nothing happened!
4. Then I deleted the textures path and started typing "common/..." and the Radiant recognized it! I give you proof in the screenshots!
5. Since "common/caulk" didn't work, i tried with numerous variations that include my own texture folder. Nothing happened... AGAIN!
6. So i thought I give it a try and compile the map. Packed the source files into pk3, placed it inside the "base" folder (tutorial said so), downloaded Q3mapCompile or whatever its called. Specified the game path, engine path, program path, set up the -light parameter and clicked build...
7. Once again, the build was suspiciously short. And when I tried to play the level the game started, typed "devmapall tatooine_luka" and got error: Couldn't find "tatooine_luka.bsp"! WHAT BSP? The tutorial said to compile it in *.map format!
This is getting ridiclously frustrating! What the hell is going on here? How come when I first looked at the tutorial I saw only a ten step process, and now I have to: - download the templates to Q3map_new - download extramaps.pk3 - change the textures with hidden options - do things that are NOT by the tutorial to actually make it WORK only to get stucked on the next step
Also, where the hell is the Select tool? Every time when I click on the wireframe view to select something I actually make a new shader! Is there a way to actually SELECT existing things and shaders!?!
God, this must sound to you like whining but i swear... this 10 step "easy" tutorial is harder than learning VisualNET from scratch: with VNET at least I got Instructions, Manual, and good written tutorial!
Help me please or I'll throw my PC out the window.
P.S. My first post on this forum was a request for good and simple tutorials based on your user experience... the post got DELETED probably because the moderator/admin thought: "What a dumbass, he clearly saw STICKY TUTORIAL thread and still posted the request for tutorials... delete this noob". Who's right now?!? Like I said: half of those tutorial links are broken and/or dead! The other half is so badly written I can't understand most of it. Thanks for deleting my first post, what a wonderful first experience!